Description
1. Tactical HUD & Interface
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3D Operator Status Display: Renders a stabilized, "full-bright" 3D player model (Operator Doll) directly on the HUD. It features horizontal mouse tracking to allow the player to inspect their character's gear in real-time without world lighting affecting visibility.
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Custom Health & Armor Dashboard: Replaces the vanilla health, armor, and food bars with a consolidated tactical plate. It features a high-visibility health bar that changes color based on HP percentage (Green/Yellow/Red), an armor integrity bar, and a live player face-cam icon.
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Performance-Optimized Rendering: The HUD is programmed to render on the
CHAT_PANELlayer to ensure it stays on top of other screen elements and remains visible even when using complex shaders.
2. Match Management & Scoretracking
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Dynamic Team Scoreboard: Features a split-HUD design that tracks scores for "Blue" and "Red" teams. It automatically calculates total kills from a designated scoreboard objective and displays them in a centralized header.
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Live Match Timer: Includes an "instant-start" timer that begins tracking elapsed match time (minutes and seconds) the moment a player joins a valid team (Red, Blue, or Solo).
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Real-time Team Status Icons: Displays the head icons of all teammates. These icons include secondary health bars located directly beneath each player's face and automatically switch to a skeleton icon if a teammate is dead or in spectator mode.
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Solo Leaderboard: Includes logic to detect "Solo" match types and render a top-5 leaderboard based on player kill counts.
3. Cinematic Main Menu
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Custom Brand Overlay: Overrides the standard Minecraft title screen with a "Tactical Main Menu." This includes a custom high-resolution background image and a scaled-up project logo for a cinematic appearance.
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Streamlined Navigation: Features a simplified, left-aligned button layout for rapid access to Singleplayer, Multiplayer, and Options.
4. Tactical Vanilla Overrides
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Information Culling: Automatically hides non-essential vanilla UI elements including the hunger bar, experience bar, and the default sidebar scoreboard to reduce screen clutter.
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Full-Bright Lighting Logic: Uses custom vertex-batching (specifically the lightmap value
15728880) for HUD entities to bypass dark environmental lighting, ensuring the tactical interface is always clear in night-time or indoor settings.


