Description
What does this mod do?
This mod allows users to enable special behaviors in the game during certain event fires. By default, all events are disabled and can be enabled via config.
What is an event?
Think of an event as a thing that happens in the game. Right clicking a block, using an item, taking damage, inflicting damage, crafting, repairing, etc. are all events. When you do any of these actions, mods that subscribe to "listen" to these events are called, and new things can happen in the game. This means that no core code is changed at all and the new actions that this mod takes should not impact other mods.
The following events may be enabled via config:
- Saplings replant when dropped from leaves
- Mobs gain strength on being hurt by players
- Creepers explode on death
- Mobs can no longer teleport when damaged
- Players heal after sleeping
- Players gain health per EXP orb
- EXP Value Multiplier
- Players keep EXP levels on death
- Stop players from sleeping
- Setting spawn point when right clicking bed
- Hardcore Air - Instant death from drowning damage WHILE the player is wet
- Hardcore Hunger - Instant death when the player takes starvation damage
- Set a custom food value after death
Does this mod negatively impact performance?
It is safe to say that this mod will have a negligible impact on performance. This mod does not register event handlers into the game unless specified in the config, therefore you get ONLY what you want and nothing else.
Will you add more events or ____ behavior for my pack?
Yes! Leave a comment below or create an issue in my git page provided. This mod is intended to be a collection of special configurable behaviors for pack authors without the overhead of items or new mechanics.
Can I use this mod in a pack?
Please do :)


