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Ethical Kidnapping & Ransom - Prison Mod

Kidnapping and prison-building, ethically. Down players or villagers without killing them, drag them home on a lead, and lock them in cells you build, with patrolling guards, real escape attempts, and ransoms.
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kidnapransom-forge-1.1.11-1.20.1-java17.jar

File namekidnapransom-forge-1.1.11-1.20.1-java17.jar
Uploader
BarunnBarunn
Uploaded
Oct 12, 2026
Downloads
60
Size
208.1 KB
Mod Loaders
Forge
File ID
9150476
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ethical-kidnapping-ransom-1576437:9150476")

Learn more about Curse Maven

What's new

Ethical Kidnapping & Ransom 1.1.11

New
- Pay ransoms in a list of items, each worth its own amount. Set ransomCurrency = ITEMS and list what counts as money in currencyItems, as item=value pairs: by default an emerald is worth 1 and an emerald block 9, and any item works, modded coins included. A ransom of 30 can then be paid with three emerald blocks and three emeralds, or thirty emeralds, or any mix; the payer gets change back, and the captor is paid in the most valuable items first. Name the unit with itemCurrencyName so messages read "30 emeralds". Works the same way as the currency list in Dead or Alive.
- Create: Numismatics support. Set ransomCurrency = NUMISMATICS and ransoms are priced in spurs. The payer is charged from their Numismatics bank account first and then from the coins they carry, with change in coins, and the captor is paid straight into their bank account, so they collect even while offline.

Both asked for by ScarletLeaf1000.

Notes
- Nothing changes until you pick one of the new currencies; existing servers keep paying in whatever they used before.
- A cell with its own ransom item set at the terminal still asks for exactly that item.
- No network changes, so players and servers do not have to update together.

This mod has no additional files