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Eternity Enchantment

Enchant an item and it can never be lost — plus life-scar combat, a five-stage blade and nine curios.
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eternity-2.7.2.jar

File nameeternity-2.7.2.jar
Uploaded
Sep 26, 2026
Downloads
12
Size
3.3 MB
Mod Loaders
Forge
File ID
8981282
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:eternity-enchantment-1702171:8981282")

Learn more about Curse Maven

What's new

2.7.2
- Black Sun sound upgrade: the hurt sound now plays based on how much core health was actually lost (at least 8 ticks apart); the transformation and the real death each play their own combined sound with subtitles.
- New Seraph skill "Judgment": phase two only, starts after the current skill finishes; the first cast is at least 10 seconds after the transformation, then a 30 second cooldown.
- The skill's center is fixed when the charge begins; it covers 32 blocks horizontally and 16 blocks up and down. After about 3 seconds of charging it pulses once per second, three times, each dealing 25% of your maximum health (not a fixed number).
- How to dodge: get inside the 6-block cyan sanctuary, or leave the 32-block golden ring. Its damage follows the Black Sun's existing rules (heat-death and rend mix, two layers of penetration) and also stacks Star Eclipse; your death protections still apply.
- The original skill rotation is paused while it casts and resumes afterwards. It does not break blocks and does not hurt creative or spectator players.
- Client side: a charging sigil, three golden-white judgment pillars and a sanctuary wall; interrupting the cast or changing dimension clears any leftover effects immediately.

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