Et Futurum Requiem

Brings the future to now... again.

File Details

Et Futurum Requiem 2.4.0

  • R
  • Jul 7, 2022
  • 4.10 MB
  • 13.8K
  • 1.7.10
  • Forge

File Name

Et_Futurum_Requiem-2.4.0.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:et-futurum-requiem-441392:3863343")

Learn more about Curse Maven

This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. There have been some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time. If you disabled certain options due to these bugs, please consider re-enabling them.

 

Changes by me, Roadhog360

 

  • Fixed furnace crackle playing the sound in empty furnaces
  • Fixed mesa shafts crashing servers.
  • Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air
  • Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.
  • Fixed berry bushes not consuming bone meal
  • Fixed Blast Furnace and Smoker showing in NEI when they're disabled
  • Fixed Fly-sprinting simply not working
  • Fixed new anvils not being obtainable
  • Fixed new enchanting tables not being craftable
  • Fixed tile replacer not running replacement if there is no tile entity (like with anvils)
  • Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile
  • Adjusted some config comments, and fixed config typos, and add description for new anvils
  • Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.
  • Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.
  • Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.
  • Frost walker no longer generates ice over entities
  • Added option to adjust new boat speed
  • New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on due to the way it works)
  • Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath
  • Added the option to make all blacklists be treated as whitelists instead

 

And now some changes thanks to my new friend embeddedt!:

 

  • Potentially reduced cascading worldgen lag
  • Fixed the Blue/Red Power stone tile recipe conflict
  • Fixed tuff configuration being ignored and using the deepslate blob size instead
  • Fixed new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)
  • Added a VERY EXPERIMENTAL version of spectator mode!
  • Added experimental option to not drop items when closing your inventory
  • Added swift sneak
  • Added chest boats
  • Added tinted glass
  • New boats can break lily pads
    • Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)
    • When the step fix is enabled, also allow stepping up to .6 blocks instead of .5