Description
ExtraSpecialCore
Shared fonts and small UI building blocks for Creatopia mods—consistent typography, sharper text drawing, and reusable buttons/search without every mod re‑implementing the same glue.
ExtraSpecialCore is a library mod. It doesn’t add gameplay, items, or a “main feature” by itself. Other mods depend on it for font assets and client UI helpers so screens look and behave the same across the ecosystem.
What it does:
ESC ships bundled font definitions (via Minecraft’s Style#withFont) and helpers around them: EscText for drawing and wrapping labeled text, EscButtons for buttons that use ESC’s styled messages, EscSearchBox for search fields that match the same face, plus light layout pieces like panels, rectangles, scroll‑list utilities, and a small UI style hook. Mods use these to build settings screens, diagnostics UIs, guides, and similar panels with less duplicate code and a shared visual baseline.
How it works:
ESC registers extraspecialcore font JSON under its namespace and exposes ResourceLocation constants (e.g. Fira Code, Monocraft, Unifont, and a few arcade/terminal faces). Helpers apply those fonts to Components and FormattedCharSequence lines so splitting, wrapping, and drawing stay in sync. Higher‑level mods consume the API from their own code; ESC does not decide what screen you open or when—only how pieces of the UI are drawn when they do.
How to use it:
- Players: If a mod’s page says ExtraSpecialCore is required, add the same Minecraft + loader (Forge / NeoForge) build the author tested with. You won’t get a new menu from ESC alone—it’s there because another mod needs it.
- Authors: Declare ESC as a dependency, use EscText / EscButtons / EscSearchBox (and other primitives as needed), and pick a face from EscFonts or the bundled IDs. Keep client logic in your mod; ESC stays generic.
Important:
ESC is a dependency, not a standalone content pack. Match loader and game version with the mods that require it (Forge and NeoForge variants are separate). If something fails to load, check the mod that depends on ESC first, then confirm ESC version and loader match the pack. License and font attribution live with the mod (see FONT_LICENSES / assets under the mod’s font folder for redistribution notes).


