epicysm-1.20.1-1.1.0.jar
Curse Maven Snippet
What's new
EpicYSM 1.1.0 - 1.20.1
Minecraft 1.20.1, Forge 47. Requires Epic Fight 20.14+ and Yes Steve Model 2.6+. Client side only.
Beds, other mods drawing on the player, and two-handed weapon poses on encrypted models.
- In bed, a readable model lies down the way vanilla lays a player down instead of standing on its head in Epic Fight's sleeping pose; an encrypted model is left to Yes Steve Model's own sleeping animation.
- Mods that draw the player themselves are kept: the renderer that was in Epic Fight's player slot before this mod stays reachable behind it and gets the player whenever another mod owns the look. Invincible: DevilMineCraft's Sin Devil Trigger is drawn by that mod, transformation in and out included.
- A player hidden by another mod (a teleport, a cut) stays hidden on Yes Steve Model models too, in every way Yes Steve Model draws a player.
- An animation that carries the body away or shrinks it to nothing now reaches encrypted models - the character vanishes mid-attack the way it does on Epic Fight's own body - and the held weapon goes with the body.
- Two hands on one weapon on encrypted models: while Epic Fight's animation has the hands working together, the model's left hand is brought to where the animation holds it against the right, so a blade meets its sheath and both hands stay on a hilt.
- The jar ships a
pack.mcmeta, so Forge no longer logs "failed to load a valid ResourcePackInfo" for it at every start.
The same release is available for Minecraft 1.21.1 / NeoForge from the main branch.
This mod has no additional files

