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EpicYSM

Your Yes Steve Model character fights with Epic Fight animations. Attacks, dodges and skills play on your own model, weapon in hand. Client side, no decryption of .ysm files.
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epicysm-1.20.1-1.0.3.jar

File nameepicysm-1.20.1-1.0.3.jar
Uploader
ArgoriceArgorice
Uploaded
Sep 4, 2026
Downloads
170
Size
353.0 KB
Mod Loaders
Forge
File ID
8808756
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epicysm-1679609:8808756")

Learn more about Curse Maven

What's new

EpicYSM 1.0.3 - 1.20.1

Minecraft 1.20.1, Forge 47+. Requires Epic Fight 20.14+ and Yes Steve Model 2.6+. Client side only.

First public build for 1.20.1. Same feature set as 1.0.3 on 1.21.1: readable models converted for Epic Fight, encrypted .ysm models posed through their own skeleton without decryption, every player on screen posed with their own model, Epic Fight drawing the weapon in hand, settings screen (mod list → Config, Alt + O, /epicysm config).

Over the 1.0.2 test builds that were passed around:

  • A renderer from another mod failing inside the player's render no longer crashes the game with "Pose stack not empty".
  • Armor, cosmetic and weapon layers that cast the buffer source to flush it work during the re-render instead of throwing.
  • One failed re-render no longer switches the overlay off for the whole session; it takes three.
  • When Yes Steve Model rebuilds its model objects mid-session, the overlay notices and reads the model again instead of losing the pose until the model is switched.
  • Held items on encrypted models are drawn by Epic Fight only; Yes Steve Model's own copy of the item is not drawn on top.

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