epicysm-1.20.1-1.0.3.jar
Curse Maven Snippet
What's new
EpicYSM 1.0.3 - 1.20.1
Minecraft 1.20.1, Forge 47+. Requires Epic Fight 20.14+ and Yes Steve Model 2.6+. Client side only.
First public build for 1.20.1. Same feature set as 1.0.3 on 1.21.1: readable models converted for Epic Fight, encrypted .ysm models posed through their own skeleton without decryption, every player on screen posed with their own model, Epic Fight drawing the weapon in hand, settings screen (mod list → Config, Alt + O, /epicysm config).
Over the 1.0.2 test builds that were passed around:
- A renderer from another mod failing inside the player's render no longer crashes the game with "Pose stack not empty".
- Armor, cosmetic and weapon layers that cast the buffer source to flush it work during the re-render instead of throwing.
- One failed re-render no longer switches the overlay off for the whole session; it takes three.
- When Yes Steve Model rebuilds its model objects mid-session, the overlay notices and reads the model again instead of losing the pose until the model is switched.
- Held items on encrypted models are drawn by Epic Fight only; Yes Steve Model's own copy of the item is not drawn on top.
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