epicysm-1.0.2.jar
Curse Maven Snippet
What's new
EpicYSM 1.0.2
- Every player on screen is posed, not only your own. Each encrypted model gets its own skeleton overlay, which is dropped when the player leaves or picks another model. Still client side only: Yes Steve Model shares model choices and Epic Fight shares combat state, so nothing goes on the server.
- When Yes Steve Model keeps two copies of a model (its cache and the one built for the player), the copy it actually animates is the one posed; a copy that never moves is passed over.
- The reasons the overlay steps back from a model are always written to the log now, not only with diagnostics on.
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