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EpicYSM

Your Yes Steve Model character fights with Epic Fight animations. Attacks, dodges and skills play on your own model, weapon in hand. Client side, no decryption of .ysm files.
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epicysm-1.0.2.jar

File nameepicysm-1.0.2.jar
Uploader
ArgoriceArgorice
Uploaded
Sep 3, 2026
Downloads
89
Size
344.4 KB
Mod Loaders
NeoForge
File ID
8801002
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epicysm-1679609:8801002"

Learn more about Curse Maven

What's new

EpicYSM 1.0.2

  • Every player on screen is posed, not only your own. Each encrypted model gets its own skeleton overlay, which is dropped when the player leaves or picks another model. Still client side only: Yes Steve Model shares model choices and Epic Fight shares combat state, so nothing goes on the server.
  • When Yes Steve Model keeps two copies of a model (its cache and the one built for the player), the copy it actually animates is the one posed; a copy that never moves is passed over.
  • The reasons the overlay steps back from a model are always written to the log now, not only with diagnostics on.

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