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EpicYSM

Your Yes Steve Model character fights with Epic Fight animations. Attacks, dodges and skills play on your own model, weapon in hand. Client side, no decryption of .ysm files.
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epicysm-1.0.1.jar

File nameepicysm-1.0.1.jar
Uploader
ArgoriceArgorice
Uploaded
Sep 3, 2026
Downloads
13
Size
341.1 KB
Mod Loaders
NeoForge
File ID
8800665
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epicysm-1679609:8800665"

Learn more about Curse Maven

What's new

EpicYSM 1.0.0

First release. Minecraft 1.21.1, NeoForge. Requires Epic Fight 21.15+ and Yes Steve Model 2.6+. Client side only.

  • Readable YSM models are converted into Epic Fight meshes and skeletons, keeping the model's proportions.
  • Encrypted .ysm models are posed through YSM's own skeleton without decryption; Epic Fight draws the weapon in hand.
  • Built-in weapons and sheaths of a model are put away in battle (config/epicysm/hidden-bones.txt for extra names).
  • Two-body models (big/small, human/beast) are posed on the body that is on screen.
  • Bow and crossbow with the use key play YSM's animation; Epic Fight keeps the attack key.
  • Weapon add-ons that pose Epic Fight's armature themselves (Nightfall, Weapons of Miracles) work on encrypted models through a stand-in armature.
  • Settings screen (mod list → Config, Alt + O, or /epicysm config); armor over readable models is off by default; /epicysm list, /epicysm reload.
  • YSM's start-up warning about Epic Fight is withdrawn.

EpicYSM 1.0.1

  • Files inside a readable model are read only by paths that stay inside that model's folder or zip; a ysm.json pointing outside (.., absolute paths, drive letters) is ignored.
  • Yes Steve Model's class list is taken from the mod loader's scan instead of reading the YSM jar from disk.

This mod has no additional files