File Details
epicquest_dungeoning-1.0.1.jar
- R
- Jun 23, 2026
- 83.03 KB
- 12
- 1.21.1
- NeoForge
File Name
epicquest_dungeoning-1.0.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
EpicQuest Dungeoning 1.0.1
Fixed
- Dungeons not generating after loading a new world — schematic cache was not cleared between worlds in the same session, so structures were skipped and players teleported into an empty void. Cache now resets when a world/server starts.
- Return to spawn placing players at wrong Y — return now uses vanilla respawn logic (bed/respawn anchor or world spawn with correct ground height) instead of raw spawn coordinates at Y 64.
- Return button stuck on cooldown — client now estimates cooldown from synced overworld game time instead of a static value that never ticked down.
- Selection screen dungeons invisible but clickable — list widget was registered for input only, not rendering; fixed with proper renderable widget registration.
- Sponge
.schemfiles failing to load — fixed double-GZIP decompression, palette/index handling for v2/v3, and block placement flags. - Falling through void on dungeon entry — chunks are preloaded to FULL status and spawn Y is resolved against solid ground inside the schematic.
- Dungeon selection screen layout — title is shown above the preview image; description uses a proper two-column row layout.
Added
- Dungeon selection GUI — two-column list with preview image, name, description, and confirmation dialog before selecting.
imageconfig field — optional preview PNG per dungeon (config/epicquest_dungeoning/images/).absolute_positionspawn option — use world coordinates directly whentrue; otherwise spawn is relative to the dungeon placement origin.protect_structuresconfig — toggle block break/place protection inside dungeons (default:true).return_fall_damage_immunityconfig — optional 5-second fall damage immunity after returning (default:true).- Creative mode cooldown bypass — return and reset cooldowns are skipped in creative; cooldown timers are not recorded while in creative.
/dungeon returncommand — return to spawn without using the inventory button.images/config folder — created automatically alongsideschematics/.
Notes
- Spawn coordinates are relative to each dungeon’s placement origin by default (2nd dungeon: +10000 X, 3rd: +20000 X, etc.).
- Very large schematics (e.g. hundreds of blocks wide) may cause lag on first load and teleport.