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EpicFight: Annoying Villagers

Compatible between Annoying Villagers and EpicFight.
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AnnoyingVillagers-1.20.1-1.4.2.jar

File nameAnnoyingVillagers-1.20.1-1.4.2.jar
Uploader
pla_is_mepla_is_me
Uploaded
Feb 24, 2026
Downloads
23.1K
Size
23.0 MB
Mod Loaders
Forge
File ID
7670770
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epicfight-annoying-villagers-1308998:7670770")

Learn more about Curse Maven

What's new

  • Updated to the latest version of Combat Evolution.
  • Fixed bow AI compatibility with P1nero’s Epic Bow mod.
  • Fixed a random crash involving Armored Herobrine.
  • Fixed a random crash related to RandomSource access.
  • Fixed an issue where WOM’s EnderHand spawned by the Ender Glaive couldn’t damage players.
  • Added a new config option to enable/disable zombies and skeletons drinking healing potions.
  • Shadow Herobrine can now guard.
  • Ensured all Player NPCs play the correct AV animations when using AV weapons.
  • Removed AV’s special attack for the EpicFight NightFall weapon. You can now bind the AV Special Attack key to the EFN Special Attack key instead.
  • All Herobrines and AV mobs can now wake up after being hit by EpicFight NightFall Yamato/Muramasa.
  • All Herobrines and AV mobs can now react to danger from certain EFN weapon skills by retreating during combat.
  • Elite Herobrines, Alex, Steve, and the Green Villager General can now perform Enhanced Parry if EFN is installed. They won’t lose stamina while guarding with Enhanced Parry.
  • Nerfed Snake Blade Guard skill, now it will knock back all of entities around instead of movement locking them.

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