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Epic Wands Reforged MOD

EpicWands Reforged brings powerful magical wands to Minecraft, each with its own unique spells, effects, sounds, and playstyle. Master the Empire, Hades, Zeus, and Power Wands
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EpicWands Reforged Fabric v1.2

File nameEpicWands-Reforged-Fabric-v1.2-MC26.2.jar
Uploader
williambenetwilliambenet
Uploaded
Aug 14, 2026
Downloads
28
Size
984.8 KB
Mod Loaders
Fabric
File ID
8645709
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:epic-wands-reforged-mod-1650750:8645709"

Learn more about Curse Maven

What's new

Epic Wands Reforged — v1.2

Version 1.2 focuses on wand durability, safer spell completion, improved
projectile collision, balancing and Zeus fixes.

ADDED

-   Added a complete durability system for all four wands:
    -   Empire Wand
    -   Hades Wand
    -   Zeus Wand
    -   Power Wand
-   Added configurable durability.
-   Added individual durability costs per spell.
-   Added a global durability multiplier.
    -   1.0 = normal durability usage
    -   2.0 = twice as much durability usage
    -   0.5 = half durability usage
-   Added configuration comments explaining how the durability
    multiplier works.
-   Added server-authoritative configuration for multiplayer. Server
    settings determine durability and balancing behaviour.
-   Added spell-specific duration handling for wand breaking.

SPELL COMPLETION & DURABILITY

-   Wands no longer break in the middle of an active spell.
-   If a spell consumes the wand’s final durability, the spell is
    allowed to fully complete before the wand breaks.
-   Removed the previous fixed protection timer.
-   Break protection now follows the duration of the individual spell.
-   Long-running spells such as Wrath of Zeus, Hell Nova, Empire Escape,
    flight abilities, protective spells and persistent fields receive
    their own appropriate completion time.
-   Prevents unfinished spell states from accidentally continuing after
    obtaining another wand.

EMPIRE PROTECT

-   Empire Protect is no longer permanent.
-   Empire Protect is now a duration-based spell.
-   The protection automatically expires after its active duration.
-   This brings Empire’s defensive ability more in line with the
    balancing of the other wands.

IMPROVED PROJECTILE HIT DETECTION

-   Improved collision detection for fast-moving spell projectiles.
-   Projectiles now check the entire travelled path between ticks
    instead of only their current position.
-   Fixed spells sometimes flying straight through mobs or players.
-   Direct entity hits now correctly count as impacts even when there is
    no block behind the target.
-   Improvements apply to affected Hades, Zeus and Power projectile
    spells.

ZEUS FIXES

-   Updated Zeus lightning handling for Minecraft 26.2.
-   Fixed lightning-based spells failing to create their intended
    vanilla lightning effects.
-   Fixed the outdated LIGHTNING_BOLT entity lookup.
-   Updated the Forge implementation of Zeus lightning.
-   Improved lightning behaviour for spells including Sky Spear and
    Wrath of Zeus.
-   Removed repeated Zeus lightning lookup errors from the game/server
    log.

FIXES & IMPROVEMENTS

-   Fixed durability working inconsistently between different wands.
-   Fixed wands disappearing before multi-stage spells had finished.
-   Fixed delayed spell effects potentially surviving after the original
    wand had broken.
-   Improved handling of long-running and multi-tick spells.
-   Improved consistency between the Fabric and Forge versions.
-   Cleaned up the internal mod structure and namespace for the public
    release.

Minecraft 26.2 — Fabric & Forge

This mod has no additional files