EpicWands Reforged Forge v1.2
Curse Maven Snippet
What's new
Epic Wands Reforged — v1.2
Version 1.2 focuses on wand durability, safer spell completion, improved
projectile collision, balancing and Zeus fixes.
ADDED
- Added a complete durability system for all four wands:
- Empire Wand
- Hades Wand
- Zeus Wand
- Power Wand
- Added configurable durability.
- Added individual durability costs per spell.
- Added a global durability multiplier.
- 1.0 = normal durability usage
- 2.0 = twice as much durability usage
- 0.5 = half durability usage
- Added configuration comments explaining how the durability
multiplier works.
- Added server-authoritative configuration for multiplayer. Server
settings determine durability and balancing behaviour.
- Added spell-specific duration handling for wand breaking.
SPELL COMPLETION & DURABILITY
- Wands no longer break in the middle of an active spell.
- If a spell consumes the wand’s final durability, the spell is
allowed to fully complete before the wand breaks.
- Removed the previous fixed protection timer.
- Break protection now follows the duration of the individual spell.
- Long-running spells such as Wrath of Zeus, Hell Nova, Empire Escape,
flight abilities, protective spells and persistent fields receive
their own appropriate completion time.
- Prevents unfinished spell states from accidentally continuing after
obtaining another wand.
EMPIRE PROTECT
- Empire Protect is no longer permanent.
- Empire Protect is now a duration-based spell.
- The protection automatically expires after its active duration.
- This brings Empire’s defensive ability more in line with the
balancing of the other wands.
IMPROVED PROJECTILE HIT DETECTION
- Improved collision detection for fast-moving spell projectiles.
- Projectiles now check the entire travelled path between ticks
instead of only their current position.
- Fixed spells sometimes flying straight through mobs or players.
- Direct entity hits now correctly count as impacts even when there is
no block behind the target.
- Improvements apply to affected Hades, Zeus and Power projectile
spells.
ZEUS FIXES
- Updated Zeus lightning handling for Minecraft 26.2.
- Fixed lightning-based spells failing to create their intended
vanilla lightning effects.
- Fixed the outdated LIGHTNING_BOLT entity lookup.
- Updated the Forge implementation of Zeus lightning.
- Improved lightning behaviour for spells including Sky Spear and
Wrath of Zeus.
- Removed repeated Zeus lightning lookup errors from the game/server
log.
FIXES & IMPROVEMENTS
- Fixed durability working inconsistently between different wands.
- Fixed wands disappearing before multi-stage spells had finished.
- Fixed delayed spell effects potentially surviving after the original
wand had broken.
- Improved handling of long-running and multi-tick spells.
- Improved consistency between the Fabric and Forge versions.
- Cleaned up the internal mod structure and namespace for the public
release.
Minecraft 26.2 — Fabric & ForgeThis mod has no additional files

