[ARCHIVED] Epic Paragliders

A compat mod that brings the Paraglider's stamina system to Epic Fight
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EpicParagliders-0.4.0-1.18.2

File nameepicparagliders-0.4.0-1.18.2.jar
Uploader
CravenCraftCravenCraft
Uploaded
Sep 18, 2023
Downloads
791.5K
Size
76.5 KB
Mod Loaders
Forge
File ID
4757967
Type
B
Beta
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-paragliders-888068:4757967")

Learn more about Curse Maven

What's new

  • Added a config option to add a list of custom status effects with their respective strengths to the serverconfig file. The default is now Weakness and Mining Fatigue. Both of which can be changed to whatever the player wants in the file.
  • Added light compatibility for all weapons. By default, they will drain their attack damage in stamina, which is still fairly low compared to others, but not bad out of the box.
  • Updated the epicparagliders-server.toml file in the serverconfig. Players and server owners WILL NEED to delete the existing one for the new defaults to override. This config file now has new default values for all weapon types. This is because of the changes I made to the algorithm to make this mod compatible with all modded weapons. Don't worry, you can still tweak these to your liking. The default value starting out will just be slightly different now.
  • This mod now integrates with datapacks that add compatibility for Epic Fight. When creating/adding datapacks that add weapon capabilities to Epic Fight from other mods, simply add an extra field stamina_cost to the item's json file. Will looks something like this: { "type": "greatsword", "attributes": { "common": { "armor_negation": 10.0, "impact": 15.1, "max_strikes": 1, "damage_bonus": 30, "stamina_cost": 18 } } }
  • Additionally, this mod now reads the type key (like the one listed above) and uses that to determine which weapon type stamina drain (defined in epicparagliders-server.toml) this item should drain from.

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