File Details
artillery_addon-1.11-forge-1.20.1.jar
- R
- Jan 13, 2026
- 1.64 MB
- 1.3K
- 1.20.1
- Forge
File Name
artillery_addon-1.11-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
The Riding Update!
Now most weapons can't be loaded on horseback, and if they can be fired on horseback, well, it will be less accurate.
Handgonnes and the firelance cannot be loaded or fired while riding
Rifles cannot be loaded but can still fire while riding
HOWEVER
Three new weapons can be loaded and fired while on horseback:
Taccola Handgonne
Harquebus
Matchlock Carbine
These weapons, besides the taccola, won't hit as hard or as accurately as their normal counterparts. These new rifles are extra unique cus they have a built in ramrod! This allows them to be quicker on the battlefield than their longer counterparts.
Another new weapon is the bronze handgonne(I don't like handgonnes, you do), its cheaper but less reliable. You are going to need a mod that adds bronze to craft this weapon tho, might I suggest: EK's Ore and Alloies.
The last thing added is the Early Wall Gun, a glass cannon really. It has low health and firing it damages it, but it deals the most damage in the mod, and can even pierce through an entity. Do be warned, aiming it is rather janky looking.
Other changes:
Recoil is back, and isn't buggy
After loading powder in a weapon, lore text will show the current stage of loading
The Cho ko nu now aims like the other weapons
Handgonnes have been nerf in damage and range, but buffed in accuraccy
Loading Handgonnes with arrows now no longer requires the weapon to be rammed
fixed Windlass Crossbow + increased it's damage a bit
Fixed/improved dropped models of weapons

