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Epic Knights: Artilleries and Firearms

An Addon for EK that adds ranged medieval weapons

File Details

artillery_addon-1.9-forge-1.20.1.jar

  • R
  • Dec 11, 2025
  • 1005.49 KB
  • 38
  • 1.20.1
  • Forge

File Name

artillery_addon-1.9-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epic-knights-artillery-addon-1307540:7319634")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New weapons!
  • The chu Ko Nu, a weak repeating crossbow that holds 8 arrows
  • The Marksmen's Gonne, an improved version of the handgonne
  • The Toradar Rifle, an Indian hunting Matchlock rifle
  Firearms now have durability, and the misfire chance is base off how damaged the weapon is; but not all weapons are made the same, arquebuses have lower chances of misfires then gonnes, and matchlocks even less. You can now even repair these weapons with the gunsmith's kit, a bit expensive but worth it if you find the durability getting low on the battlefield.   Handgonnes are getting a massive upgrade, not just with the Not just with the Marksmen's Gonne, but also with the ability to load different ammo types! Gonnes can be loaded with standard iron balls, the new scattershot, and arrows for a cheaper shot.   You can now improve the accuracy of you firearm! Crouching when firing gonnes and other non-rifle weapons will improve the accuracy, similarly you can use a resting fork in the offhand when shooting arquebuses and other rifles to get a similar buff. Smaller changes
  • Both offhand resting and aiming are working as intended
  • The firelance now needs a torch in the offhand to fire
  • You can now fire the firelance with or with out iron bits
  • The hand cannon now takes all 3 balls at once
  • Some recipes have changed, making better firearms more expensive
  • Added iron Ramrod, has double the durability
  • Added misfire death messages
  • Fixed many bugs