epictaczcompat_1.20.1_1201-0.5.1.jar
Curse Maven Snippet
What's new
Fixes the startup crash.
1201-0.5.0 was packaged without its Mixin refmap, so in a production environment Mixin could not resolve the @Shadow fields and the game died during mod loading, before the main menu ever appeared:
@Shadow field head was not located in the target class net.minecraft.client.model.HumanoidModel. No refMap loaded.
The cause was on the build side, not in the patch itself: Gradle's build cache restored compileJava, which skips MixinGradle's annotation processor, and that processor writes both the refmap and the reobf mappings outside the task's declared outputs. The build now excludes compileJava from the cache and verifies the packaged jar before a release can be produced.
Verified on a real Forge 47.4.10 client (not a dev environment) with TacZ 1.1.8-hotfix, Epic Fight 20.14.17 and PlayerAnimator 1.0.2-rc1: loads to the main menu and into a world with no mixin errors.
Also fixed: the third-person pose played the walking lower-body animation while standing still.
Reminder: TacZ, Epic Fight and PlayerAnimator are all required — the mod will not load without all three.
This mod has no additional files

