Epic Fight × TacZ First-Person Compat

Restores TacZ's first-person and third-person gun animations when Epic Fight is installed. Client-only.

File Details

epictaczcompat_1.21.1_0.4.0.jar

  • R
  • May 16, 2026
  • 5.79 KB
  • 9
  • 1.21.1
  • NeoForge

File Name

epictaczcompat_1.21.1_0.4.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epic-fight-tacz-first-person-compat-1544620:8098026"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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[0.4.0] - 2026-05-16

Added

  • PlayerAnimator (by KosmX) is now a required dependency. TacZ's third-person gun pose internally branches: with PlayerAnimator it plays a full-body animation (body tilt, leg stance, kneeling crouch), otherwise it falls back to an arm-only pose. 0.3.0 only restored the arm-only fallback under Epic Fight; this version restores the full body animation by ensuring PlayerAnimator is always loaded.

Notes

  • This adds a third mandatory mod to the runtime requirements (TacZ + Epic Fight + PlayerAnimator). Players who do not want PlayerAnimator should stay on 0.3.0, which produces the arm-only pose without that dependency.