guardfix-1.0.41.jar
Curse Maven Snippet
What's new
Weapon compatibility
- Added a
weaponBlacklistconfig option: item registry names fully excluded from guardfix's shield-eligible-combo guard/parry treatment. Needed for weapons whose own mechanic reads the same input guardfix uses to force guard availability (right-click charge-holds, reload-and-shoot triggers, etc.) -- forcing guard on for these was making their own skill stop responding. - Pre-populated the blacklist with every weapon confirmed (via decompiling all installed weapon mods) to be affected:
wom:napoleon,wom:tormented_mind,simplyswords:livyatan,simplyswords:hearthflame,simplyswords:awakened_lichblade,simplyswords:brimstone_claymore,simplyswords:caelestis,simplyswords:magiscythe,simplyswords:righteous_relic,simplyswords:runic_katana,simplyswords:runic_longsword,simplyswords:runic_scythe,simplyswords:soulrender,simplyswords:sunfire,simplyswords:waking_lichblade,simplyswords:whisperwind. - Fixed a gap where the shield+two-handed-weapon offhand override wasn't checking the blacklist, so a couple of blacklisted weapons were still being affected in that specific combo.
Skill gauge / icon display fix (major)
- Fixed a real bug in Epic Fight itself: the percentage/number shown on skill icons (charge gauges, resource meters, cooldown rings -- including Torment's charge and the weapon-innate icon) could flicker rapidly and look "random" even though the underlying value was completely stable. Root cause: Epic Fight's own smooth-interpolation code for skill icon rendering never updated its "previous tick" reference, so the displayed number was recalculated from a stale baseline every tick instead of the real previous value. Patched at the source so it affects every skill icon that uses this display, not just Torment's.
Torment early-release behavior (optional)
- WoM removed Torment's "release below 20 charge ticks plays a dash attack" behavior in version 2.0.171 (confirmed by decompiling and diffing against 2.0.164 -- the animation call was quietly replaced during a stamina-cost rebalance, never called out in WoM's own changelog).
- Added an opt-in config option,
restoreTormentEarlyReleaseDash(defaultfalse), to bring that dash back for anyone who preferred the old feel. Leave it off to match WoM's current stock behavior.
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