Instead of having the same classes, same code, same everything in every project i make, i made it into a seperate API so i don't overflow my projects with it's code.
this API's code mainly helps with:
Applying Heavy Attacks system to the mod
Registering entity patches, armatures, and meshes.
Registering Animations (Attack-type)
Registering weapon capabilites
21.1.2-latest:
Registering Movesets (ExCap compatibility)
the mod doesn't a thing on it's own, it's a library/dependency for other mods!
this library is meant to be simple and small for now, it may get alot more attention in the future.

