efcompat-1.3.0.jar
Curse Maven Snippet
What's new
Fixed:
Armor of Remnants light beams. Its armor is neither GeckoLib nor AzureLib, the items are plain armor that hand Forge a bespoke model (Eclipse Angel, Void Remnant, Warliege…) with wings and capes attached as extra parts. Epic Fight's bake only understands the six standard body parts, so that extra geometry gets stretched into the beams which you all saw. The mod now draws those pieces itself, posed by Epic Fight, resolving each set's own texture. Toggle: custom_model_armor.fixArmor.
Cataclysm movesets are now optional. They moved out of mod data into a real built-in datapack gated by a new common config, cataclysm.weaponMovesets (config/efcompat-common.toml, restart to apply). It's also registered at low datapack priority so P1nero's or Weapons of Traveloptics can win without anyone touching config. Registered on both sides, since weapon capabilities are server data.
Sitting in vehicles. Riders now hand off to the vanilla pipeline so the vanilla sitting pose applies, which is what Superb Warfare and similar position their seats against. Epic Fight does ship real sit/mount animations, so vanilla boats and horses keep them by default — only modded vehicles are handed over (vehicles.includeVanillaRides opts vanilla ones in too).
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