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Entropy - The Magic Weaponry Update

Entropy Is a Magic Weaponry Mod, It adds Wands, New Gems, Custom Weapons, and More. Please tell me bout any Bugs or Additions you want me to make.

File Details

entropy-1.1.4-forge-1.20.1.jar

  • R
  • Feb 14, 2026
  • 3.10 MB
  • 29
  • 1.20.1
  • Forge

File Name

entropy-1.1.4-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entropy-the-magic-weaponry-update-1389420:7622559")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.1.4 Changelog

BUG FIXES

Those Magic buffs really got added this time, I forgot to add them NGL.

Fixed a bug where enscrybment & magica didn't work.

 

ADDITIONS

 

Added New Enchantment Windy a vertical lunge for maces.

Added Mana to the Magic System to reduce spell cast time

Added New Enchant Sorcery for boosting mana for wands.

Added New Magica Enchant to boost mana for spellbooks

Added New Two New Bosses & Items, The Midnight Emperor & The Dawn Lord.

Added New Weaver & Truth Fusions.

 

CHANGES

 

Changed Arcane Power to Arcana

Changed it so spells that used magic to decrease cast time now use mana.

Buffed Fireball to from 50 to 40 Ticks to recast, Nerfed Firebolt from to 35 to 40 Ticks to recast.

Buffed Firebomb to from 90 to 75 Ticks to recast.

Buffed Flame Resistance to from 500 to 300 Ticks to recast

Buffed Flamethrower from 75 to 60 ticks to recast.

Buffed Spike Cannon from 75 to 60 ticks to recast.

Skull Apostate buffed from 150 to 100 ticks to recast but no longer used magic to decrease cast time.

Electro Dash buffed from 500 to 300 ticks to recast but no longer uses magic to decrease cast time.

Nerfed Crystal bomb from 180 to 240 ticks to recast.

 

WARNING: These Two new bosses are super bosses, they are harder then Dark Champion by a mile, so I would recommend you get really good gear.