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Entity Culling Fabric/Forge

Using async path-tracing to hide Tiles/Entities that are not visible

File Details

1.6.0-1.19.3 - Forge

  • B
  • Feb 18, 2023
  • 57.76 KB
  • 479
  • 1.19.3
  • Forge

File Name

entityculling-forge-1.6.0-mc1.19.3.jar

Supported Versions

  • 1.19.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entityculling-448233:4401892")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

What's Changed

  • Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
  • Fix Forge servers crashing when installing this mod
  • Fix Warden heartbeat getting culled because it's generated clientside
  • Remove donor skin animation stuff
  • Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
  • Add skipEntityCulling/skipBlockEntityCulling config options
  • Add more Botania projectiles to the default ignore config
  • Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
  • Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90

New Contributors

Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3