Description
š¤ What does this mod do?
ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features!
This way, ETF provides more OptiFine parity on the Fabric mod loader.
If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes these OptiFine parity mods!
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Features:
(Click links to read the guide for that feature)
- š²Custom & random entity textures with the OptiFine format, including even more properties!
- š”Emissive/glowing entity textures with the OptiFine format
- šļøBlinking mobs
- šØPlayer skin features
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Compatibility
- OptiFine's random/custom or emissive entity resource packs - ā Fully compatibleĀ (ETF is not compatible with the OptiFine mod itself or OptiFabric, only the resourcepacks built for it)
- Entity Model Features (EMF) - ā Fully compatible
- dorianpb's CEM mod - ā Fully compatible
- Sodium - ā Fully compatible
- Iris Shaders - ā Fully compatibleĀ (Support varies depending on the shader)
- Mod added entities - ā CompatibleĀ (Only if the mod creator used the vanilla rendering code to render their mobs)
Examples
Settings & configuration
- Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located inĀ config/entity_texture_features.json
- A few of these options can also be changed via the Puzzle mod
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Mod support
- This mod should be compatible with any mod added entities as long as they extend `LivingEntityRenderer` class for rendering and utilise it correctly
- Any mod displaying an entity in a custom GUI can force the default texture by having the `entity.getblockstate` set to return either `null` or `VOID_AIR`, the same can be achieved by settings the display mob's UUID to `UUID.nameUUIDFromBytes(("GENERIC").getBytes())`.
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FAQ
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My entities are invisible/broken!
- Custom Entity Models are not a feature provided by ETF. If your entities are invisible or look corrupted you'll need to install my other modĀ Entity Model Features (EMF)Ā as well.Ā (this includes resource packs such as Fresh Animations).
- Keep in mind that EMF mod is still in beta development and issues may still occur.
Blocks and items are not emissive!
- ETF does not support emissive block and item textures, for that you'll need to install Continuity.
- ETF does support block entities like chests & shulker boxes.
My game is lagging, help!
- If you are experiencing lag please check your most recent log file to see if any errors are being logged, sometimes an incorrectly written properties file or missing textures may lag the system.
It doesn't work!
- Check if any issues are not actually a problem in the properties file, a few packs seem to be pointing to a texture that doesn't exist.
- So far all mob entities support random & emissive textures, but there may still be some quirks.
- If you find bugs you can either report them in GitHub or get support in the Discord server.
Emissives are broken with Complimentary shaders, what do I do?
- Complimentary shaders has its own in-built emissive textures that usually work fine but will conflict with some resource packs.
- You can either disable Complementary's emissives or ETF's emissives to fix this.
My question isn't here!
- Feel free to check ETF's Discord to ask your questions or check the FAQ there :)
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Change log
Link
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License
This mod is under the GNU Lesser General Public License, v3.0.
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