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[ETF] Entity Texture Features - [Fabric & Forge]

Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)

File Details

entity_texture_features_forge_1.20.1-6.2.jar

  • R
  • Aug 20, 2024
  • 616.98 KB
  • 257.2K
  • 1.20.1
  • Forge

File Name

entity_texture_features_forge_1.20.1-6.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entity-texture-features-fabric-568563:5646304")
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[6.2]

  • forge 1.21 & 1.20.6 fixed
  • changed gui icon
  • added checks to ensure random property suffixes are always valid integers above 0
  • fixed crash when rendering entity nameplates and having renderlayer overrides affect entity shadows
  • fixed the skin pixel transparency override setting in skin features not affecting all of the pixels correctly
  • reworked and improved the nbt property to improve both performance and log printing functionality
    • if your nbt test starts with print_all: the entire entity client-side nbt will be printed with nice formatting
    • if your nbt test starts with print: that specific nbt value will be printed every time it tests, as well as its result
    • (these will go before tests like raw:, exists: or range:, e.g. print_all:exists:false)
  • made many minor source code adjustments, no functionality changes, no API changes