[ETF] Entity Texture Features - [Fabric & Forge]

Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)

File Details

entity_texture_features_forge_1.19.2-6.0.1.jar

  • R
  • Apr 29, 2024
  • 529.79 KB
  • 4.9M
  • 1.19.2
  • Forge

File Name

entity_texture_features_forge_1.19.2-6.0.1.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entity-texture-features-fabric-568563:5300624")
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  • fixed the transparent skin settings
  • changed the transparent skin settings into a single option, it is set to only allow for skins using ETF features by default, but can be enabled for all skins.
  • ETF player skin features now support legacy format skins and will auto convert them to the new format when saved
  • the ETF skin feature tool now has a setting to prevent ETF from adding the example template to your skin, thus no longer overwriting any extraneous pixels in your skin
    • the skin tool now prompts users to set this setting when the skin tool first tries to apply one of the templates in a way that would override any extraneous skin pixels
    • the templates have been broken up into several smaller partial templates to only try and apply to skins explicitly using them
  • added gaps into the jacket options text for readability
  • fixed coat length setting not being bound between 1 and 8