[ETF] Entity Texture Features - [Fabric & Forge]

Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)

File Details

[Forge 1.19.2] 4.6.1

  • R
  • Nov 4, 2023
  • 509.88 KB
  • 1.7M
  • 1.19.2+2
  • Forge + 1

File Name

entity_texture_features_forge_1.19.2-4.6.1.jar

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:entity-texture-features-fabric-568563:4839743")

NeoForge

implementation fg.deobf("curse.maven:entity-texture-features-fabric-568563:4839743")
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[4.6.1]

Several fixes, primarily for the random property system rewrite in 4.6.0

- fixed api methods not being static
- fixed texture names ending with numbers not correctly using a "." to separate the variant *(e.g big_chungus_0.png should variate with big_chungus_0.2.png)*
- fixed `health` property not working at all in 4.6
- fixed `health` property percentage mode values not being rounded as integers *(an entity with health percentage 3.5% would not trigger 0-3% or 4-6% checks, which they do in OptiFine)*
- fixed range property values not working correctly *(e.g 12-33 )*
- further api additions for EMF
- removed some log spam related to player head blocks