File Details
Enlightened Mobs 1.4.4.jar
- R
- Feb 24, 2025
- 328.50 KB
- 28
- 1.20.2
- Forge + 1
File Name
Enlightened Mobs 1.4.4.jar
Supported Versions
- 1.20.2
Curse Maven Snippet
Patch notes:
- Removed name and description from hidden powers.
- Made the parrot flying sound only happen when flying.
- Added night vision to the Creeper.
- Made Night vision toggleable.
- Removed 0:bootless_armor, 0:legless_armor, and Small Feet from the Bee and added 0:full_helmet_alchemist.
- Created a new power that makes the player spawn in a nether fortress and added it to the Blaze.
- Added 0:full_helmet_alchemist to the Blaze.
- Fixed the Dolphin’s water breathing to be 4 minutes instead of 28 seconds.
- Made the Wither ignore all Undead mobs.
- Removed Aquatic Lungs from Drowned and Phantom because of redundancy with Undead.
- Made it so that if you are wearing any armor piece with Water Protection 4, you are immune to water damage.
- Fixed an error in the villager loot table that prevented armorers from dropping diamond chestplates enchanted with protection.
- Fixed an error that caused Evoker players to get Bad Omen when using their Fangs spell.
- Fixed an error that caused a fang to hurt the player whenever they used the Fangs spell.
- Added No Hands to the Cat and Ocelot.
- Fixed the Tamed power to actually run when Primary is pressed.
- Removed Treetop Home from the Cat.
- Added Just a Head and Full Helmet Alchemist to the Ghast.
- Added Elder-itch Power and gave it to the Elder Guardian.
- Added sounds/guardian_step and gave it to the Guardian.
- Changed the name of Desert to Sand-man.
- Removed Night Owl and Day Sleeper from Husk.
- Renamed the Skeleton’s Sharp Shooter to “Rattle ‘em Boys!”.
- Swapped Potion Master and Potion Storage’s IDs to be less confusing.
- Changed the ID of Rattle ‘em Boys! to enlightened_mobs:rattle.
- Changed the ID of Sharp Shooter to enlightened_mobs:sharp_shooter.
- Added origins:strong_arm_break_speed to Ravager.
- Corrected typos.
- Added Shulker mob repellent (Hobo) to the Shulker.
- Renamed the Warden’s Home, Sweet Home to Revenant.
- Changed Warden sounds from Master to Hostile, meaning they will be muted with hostile mobs instead of needing to be turned down with everything.
- Changed a lot about the Warden’s echolocation mechanics. You can only see the closest vibration every couple seconds. However, now Sculk sensors can relay vibrations to you, and you get the particle effect. Sculk sensors will not pick up your footsteps, and you can still see Wardens in a 20 block radius.
- Made Drop the Disc actually work. Apparently I never tested it or something.
- Fixed the description of the Snow Golem.
- Modified the Blaze’s fireball power to be more accurate to how the mob works. 3 fireballs instead of one, longer cooldown, etc.
- Fixed Boxy Defense to work every time.
- Added a Hud indication of Bullet-time’s cooldown.
- Updated the Warden’s Sonic Boom animation.
- Removed Sturdy Skin from the Turtle.
- Added Home, Sweet Home to the Evoker.
- Increased the amount of food per second a Warden gets from Sculk.