Enlightened Mobs

An addon for origins that allows you to play as Minecraft Mobs. Custom Player Models required for the full experience.

File Details

Enlightened Mobs 1.4.2.jar

  • R
  • Jan 2, 2025
  • 310.03 KB
  • 12
  • 1.20.2
  • Forge + 1

File Name

Enlightened Mobs 1.4.2.jar

Supported Versions

  • 1.20.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enlightened-mobs-1113503:6044903")

Fabric

modImplementation "curse.maven:enlightened-mobs-1113503:6044903"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.4.2 - The Variant Drop

This is just dealing with all the mobs that are slightly different from the mobs I've already done. As such, I'll just list the new powers.

Stray:

  • Slow Shooter: You get a bow enchanted with Infinity and a stack of Slowness tipped arrows
  • Antifreeze: You don't take freezing damage.

Guardian: Your laser is weaker, you have 15 hearts, and you can't give people Mining Fatigue.

Husk: You spawn in the desert and your punches inflict hunger

Zombie: This is the base, did you expect it to have more abilities than the Drowned or Husk?

Ocelot: You spawn in the jungle.

Endermite: Endermites won't hurt you.

Patch notes:

  • Changed Elder Guardian Icon to dark prismarine
  • Origins have been alphabetized in the choose your origin screen
  • Adjusted Day Sleeper to actually skip to night
  • Added the ability to Zombify Villagers to the Drowned
  • Added a pupil to the Elder Guardian model (oops)