Enlightened Mobs 1.4.2.jar
Curse Maven Snippet
What's new
1.4.2 - The Variant Drop
This is just dealing with all the mobs that are slightly different from the mobs I've already done. As such, I'll just list the new powers.
Stray:
- Slow Shooter: You get a bow enchanted with Infinity and a stack of Slowness tipped arrows
- Antifreeze: You don't take freezing damage.
Guardian: Your laser is weaker, you have 15 hearts, and you can't give people Mining Fatigue.
Husk: You spawn in the desert and your punches inflict hunger
Zombie: This is the base, did you expect it to have more abilities than the Drowned or Husk?
Ocelot: You spawn in the jungle.
Endermite: Endermites won't hurt you.
Patch notes:
- Changed Elder Guardian Icon to dark prismarine
- Origins have been alphabetized in the choose your origin screen
- Adjusted Day Sleeper to actually skip to night
- Added the ability to Zombify Villagers to the Drowned
- Added a pupil to the Elder Guardian model (oops)
This mod has no additional files

