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Enjoy Nights

Make your nights worth staying up for and enjoy fun game nights
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enjoy_nights-1.1.0.jar

File nameenjoy_nights-1.1.0.jar
Uploader
coderdiazcoderdiaz
Uploaded
Sep 19, 2026
Downloads
6
Size
84.0 KB
Mod Loaders
NeoForge
File ID
8925104
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:enjoy-nights-1700321:8925104"

Learn more about Curse Maven

What's new

🚀 Features & Balance

  • Creeper Potion Cloud Fix & Charged Creepers:
    • Creepers no longer receive potion effects (eliminating the lingering AreaEffectCloud explosion exploit where players could obtain permanent Strength/Speed).
    • Added chance for Creepers to spawn as Charged Creepers under lunar events: 5% on Full Moon (fullMoonChargedCreeperChance = 0.05) and 25% on Blood Moon (bloodMoonChargedCreeperChance = 0.25) to prevent excessive terrain destruction.
    • Normal boosted Creepers receive agility improvements directly via attribute modifier (+15% movement speed) without potion particles.
  • Bed Recovery Station Rebalance & Fair Play Cooldown:
    • Streamlined recovery buffs: removed Speed I and Absorption II; now grants Regeneration II, Resistance I, and instant Saturation.
    • Increased buff duration from 80s to 90 seconds (1800 ticks).
    • Added a 180-second (3 minutes) cooldown between bed rests (bedRestCooldownSeconds = 180).
    • If a player attempts to sleep before 180s have passed, the bed prevents sleeping and displays an action bar message showing the remaining cooldown time.
  • Atmospheric Blood Moon Terror (Universal & Shader-Compatible):
    • Pulsing Blood Vignette Overhaul: Replaced screen-darkening blend with a dedicated 512x512 smooth radial alpha texture rendered via RenderPipelines.GUI_TEXTURED. The center crosshair view remains 100% clear and unobstructed, while the outer perimeter pulses with a vivid, deep crimson heartbeat wave that is clearly visible against pitch-black skies even when using high-contrast shaders like Complementary Unbound.
    • Continuous Basalt Deltas Ambient Loop: Blood Moon nights now immerse the player with the low, oppressive volcanic rumble of the Nether Basalt Deltas (SoundEvents.AMBIENT_BASALT_DELTAS_LOOP), complete with smooth 2-second fade-in and fade-out transitions.
    • Ambient Nether Spore Atmosphere: Ethereal floating cobalt motes (WARPED_SPORE as in the Warped Forest), blood-red motes (CRIMSON_SPORE), subtle dark falling ash (ASH), and ground mist wisps (SMOKE).
    • Paced Psychological Horror & Phantom Creeper Fuse: Sporadic horror sound cues now trigger at spaced-out, suspenseful intervals of 45 to 80 seconds (preventing sound repetition/fatigue). Added faint Creeper primed fuse hisses (SoundEvents.CREEPER_PRIMED) directly behind or near the player to induce real paranoia.
    • Sporadic Darkness Pulses (Warden Jump-Flicker): Outdoors players experience a sudden, brief 1.75s darkness pulse (bloodMoonDarknessPulseEnabled) every 2 to 3 minutes accompanied by a heavy Warden heartbeat thump, providing a sudden jolt without causing continuous blindness.
    • Shader-Native Blood-Red Sky & Natural Lighting: Dynamically overrides EnvironmentAttributes.SKY_COLOR on the client during Blood Moon, enabling shaders like Complementary Unbound to render spectacular crimson clouds and sky while keeping terrain lighting completely natural and clear (no pitch-black terrain, retaining authentic clean vanilla nighttime visibility).
    • Rushing Phantom Footsteps: When players pause walking, mine blocks, or gather items, 2 to 3 rapid footsteps (bloodMoonPhantomFootstepsEnabled) rush right behind their back (spaced by ~0.3s and closing in by 0.5 blocks per step), perfectly matching the material of the floor (wood, grass, stone).
    • Cinematic Nightfall Announcement: Starting the Blood Moon triggers a dramatic Souls-like on-screen title banner ("THE BLOOD MOON RISES — The siege has begun. Seek shelter.") accompanied by a deep rumble and tolling bell.

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