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Spirit of Enium

A grand mod dedicated to questing, mining, and bringing the magic back to Minecraft.

File Details

0.8.2

  • R
  • Jul 11, 2021
  • 20.11 MB
  • 1.4K
  • 1.16.5+1

File Name

soeversion0.8.2.jar

Supported Versions

  • 1.16.5
  • 1.16.4

MOBS:

-The Baw

A large, looming dark creature. It spawns rarely at night, providing a hefty hit when provoked. It is extremely strong.

Thia mob comes from leo1011101/LEO on the TeamZeode discord.

ITEMS:

-Tarot Cards

Currently there are two unobtainable Tarot Cards. They are the Fool and the Magician. The Fool will teleport you to your bed after sleeping in them, and the Magician's effect will be detailed later. They both have a cooldown of 5 minutes along with the future Major Arcana cards.

-Hide Mask

Currently unobtainable, whilst on, if the light level in the area is below 12 you get invisibility and resistance.

-REWORKS

-Magic

There is officially mana in SoE!

Instead of using XP, your magical weapons and armor now use/generate extra mana instead.

You have a max of 100, shown through 5 circles next to your hotbar.

The Magician card mentioned above will give you a random amount of mana from 1-5, though this will be significantly buffed. It also gives you 1-5 XP.

You can also brew Mana Potions which restore 25 Mana a piece.

All magic weapons show their Mana cost.

**Bone Armor currently says it generates XP with bones, it does not, it generates mana.

-Violet Rib

Violet Rib now no longer causes rain, and instead a + shape of bonemeal. This costs 10 mana.

-Pigman Reputation (WIP)

Pigmen will now have a form of respect with you. This remains currently mostly untested, but in theory Pigmen should like you more if you kill things like Zombies or Skeletons, and especially the Pigclops, but disrespect you more if you kill one of their own or die to the Pigclops. This currently should in theory mean Pigmen Warriors will attack you on sight if your reputation is bad enough, but it may be bugged.

-Disturbance Tweaks

-Disturbance, referred to as Hard Mode in other logs, will now make Zombies significantly stronger. They have a chance to spawn with either stone or wooden swords, will not burn in daylight, and have a chance to spawn with leather armor.

-Bugfixes

-Void Sickness now properly functional, not being Zombification.

-Several others.

-Minor Tweaks

-Several items have their tooltip removed, and many are set to base colours.

Overall it felt more of a chore to make tooltips for each and every tool, and since it was based on Terraria, it wouldn't even make sense either as Terraria itself doesn't have a tooltip for everything.

-Plagued Tonic now leaves lingering poison

This was always intended, but never added due to forgetfulness and not realizing how to.

 

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