Enhanced Survival ENS

Enhance your survival experience with new weapons, foods,and new techniques.

File Details

Ensurvival-forge-mc1.16.5-1.11.0

  • R
  • Apr 26, 2022
  • 1.57 MB
  • 272
  • 1.16.5+2
  • Forge

File Name

Ensurvival-1.16.5 forge v1.11.0.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enhanced-survival-ens-599199:3769260")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  1.11.0 Update! [CHANGELOG]

-Added Olive Tree Doors!

-The Megalidon Shark Got Some Changes in The Model and texture!

  +It does no Longer have wrong Pixels places or random small holes in it;

  +Added a Top Fin for the Megalidon Shark And make his tail Shorter With Better Swiming animations!

-If Blue Shark stays outside Water For a minute he Will start Suffocating And get damage half a heart every 2 seconds...;

  +which means 1 minute + 24x2 seconds(because he have 12 hearts) will give a time of 1 min and 48 secs the longest time the blue shark could live outside water Without Other Changes (like Effects or NBT Data)!

-Blue Sharks now swim a bit Slower than Before!

-The Olive Tree Sapling now could be placed on top of Other mods "Ground blocks /Soil/dirt/grass/..." types.

-The Olive Tree Trapdoor Texture Have Changed To Match the New Olive Tree Door!

-You can Craft 1 bone meal with 1 Shark Teeth!

-Some Items texture have Changed like thunderite ingot While other items have slightly Changed Fixed pixels like throwable bricks!

-Using a Throwable brick Will give you back a String and you can re-use the string to make another throwable brick!

-If throwable brick hit wall it will drop normal brick instead of it self To prevent String Duplication[Toggleable in The new Configs, Continue Reading]

-Some Very Small Changed Like making The Olive Wood Type Burn like Vanilla Wood types!

===BIG CHANGES:===

-FINALLY The mod have Config Files to Edit Whats In the Mod!!!

  +The Config Files Are Categored for 5 Categorys For now!

  + To Access The Configs GUI you need to have command Permission And type '/ensconfigs' There you find all the Categorys, click one to Edit Ther Settings!

  +!!! This Feature is Still a Sencetive one so if you find any bug or problem Please Report as soon as possible!!!

-A complete Re-create to The Blender and the Ores Grinder Function and GUI looks:

  +Both of Them Now have ON/OFF Switch Button And they no Longer Function Instantly:

      =The Blender have an Animated Progress Bar to show how much time left for the process That took 4 seconds to Complete;

      =The ores Grinder Have an Animated Blade Texture and an Animated Building Dust texture to show how much time left for the process That took 3 seconds to Complete!

  +Added 2 New Recipes to The ores Grinder:

      =Grinding Sandstone will give 4 Sands;

   =Grinding Cobblestone will give 2 Gravels.

-Added A NEW SHARK VARIANT:

   +The Frozen Shark, A white Shark Variant, The polar Bear Enemy!

   +The Top Fin and The Tail are diffrent than the blue shark!

   +if strucked By lightining he will became a blue Shark!

   +Spawns Only in "Deep Frozen Ocean" Biome!

   +Swims Slower But Gives more Damage than The Blue Shark!

   + If The Frozen Shark Doesn't have Full Health he Will Follow the Nearest Player Holding Raw(beef, mutton, chiken, rabbit, porkshop, cod, salmon)!

   + Feeding (right-Clicking) The Frozen Shark if it doesn't Have full health Will heal him 1.5 hearts (3 health points);

  But if you healed him to max Health he has 1/5 chance to Drop a Gift (AKA he swallowed an Item) and those are the items and there Chances:

    *Inc Sac 20%

 *Leather 20%

 *Bone 20%

 *Shark Teeth 14%

 *prismarine Crystal 12%

 *Gold 9%

 *Name Tag 5%

   +he has 13 hearts and 1 protection point!

   +Does not Panic When attacked!

   +Does not follow other frozen sharks!

   +he has glowing Eyes!

   +he has 3.5 Hearts attack damage!

   +He attacks Players all The time unlike blue Sharks!

-And some other small changes a idont need to mention :)