File Details
Ensurvival-forge-mc1.16.5-1.11.0
- R
- Apr 26, 2022
- 1.57 MB
- 272
- 1.16.5+2
- Forge
File Name
Ensurvival-1.16.5 forge v1.11.0.jar
Supported Versions
- 1.16.5
- 1.16.4
- 1.16.3
Curse Maven Snippet
1.11.0 Update! [CHANGELOG]
-Added Olive Tree Doors!
-The Megalidon Shark Got Some Changes in The Model and texture!
+It does no Longer have wrong Pixels places or random small holes in it;
+Added a Top Fin for the Megalidon Shark And make his tail Shorter With Better Swiming animations!
-If Blue Shark stays outside Water For a minute he Will start Suffocating And get damage half a heart every 2 seconds...;
+which means 1 minute + 24x2 seconds(because he have 12 hearts) will give a time of 1 min and 48 secs the longest time the blue shark could live outside water Without Other Changes (like Effects or NBT Data)!
-Blue Sharks now swim a bit Slower than Before!
-The Olive Tree Sapling now could be placed on top of Other mods "Ground blocks /Soil/dirt/grass/..." types.
-The Olive Tree Trapdoor Texture Have Changed To Match the New Olive Tree Door!
-You can Craft 1 bone meal with 1 Shark Teeth!
-Some Items texture have Changed like thunderite ingot While other items have slightly Changed Fixed pixels like throwable bricks!
-Using a Throwable brick Will give you back a String and you can re-use the string to make another throwable brick!
-If throwable brick hit wall it will drop normal brick instead of it self To prevent String Duplication[Toggleable in The new Configs, Continue Reading]
-Some Very Small Changed Like making The Olive Wood Type Burn like Vanilla Wood types!
===BIG CHANGES:===
-FINALLY The mod have Config Files to Edit Whats In the Mod!!!
+The Config Files Are Categored for 5 Categorys For now!
+ To Access The Configs GUI you need to have command Permission And type '/ensconfigs' There you find all the Categorys, click one to Edit Ther Settings!
+!!! This Feature is Still a Sencetive one so if you find any bug or problem Please Report as soon as possible!!!
-A complete Re-create to The Blender and the Ores Grinder Function and GUI looks:
+Both of Them Now have ON/OFF Switch Button And they no Longer Function Instantly:
=The Blender have an Animated Progress Bar to show how much time left for the process That took 4 seconds to Complete;
=The ores Grinder Have an Animated Blade Texture and an Animated Building Dust texture to show how much time left for the process That took 3 seconds to Complete!
+Added 2 New Recipes to The ores Grinder:
=Grinding Sandstone will give 4 Sands;
=Grinding Cobblestone will give 2 Gravels.
-Added A NEW SHARK VARIANT:
+The Frozen Shark, A white Shark Variant, The polar Bear Enemy!
+The Top Fin and The Tail are diffrent than the blue shark!
+if strucked By lightining he will became a blue Shark!
+Spawns Only in "Deep Frozen Ocean" Biome!
+Swims Slower But Gives more Damage than The Blue Shark!
+ If The Frozen Shark Doesn't have Full Health he Will Follow the Nearest Player Holding Raw(beef, mutton, chiken, rabbit, porkshop, cod, salmon)!
+ Feeding (right-Clicking) The Frozen Shark if it doesn't Have full health Will heal him 1.5 hearts (3 health points);
But if you healed him to max Health he has 1/5 chance to Drop a Gift (AKA he swallowed an Item) and those are the items and there Chances:
*Inc Sac 20%
*Leather 20%
*Bone 20%
*Shark Teeth 14%
*prismarine Crystal 12%
*Gold 9%
*Name Tag 5%
+he has 13 hearts and 1 protection point!
+Does not Panic When attacked!
+Does not follow other frozen sharks!
+he has glowing Eyes!
+he has 3.5 Hearts attack damage!
+He attacks Players all The time unlike blue Sharks!
-And some other small changes a idont need to mention :)