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Enhanced Compound V

A Compound V addon for Forge 1.20.1 featuring The Boys supes, player powers, custom armor, weapons, and new gameplay mechanics.
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Enhanced Compound V 3.0.jar

File nameEnhanced Compound V 3.0.jar
Uploader
SkyCoolBNSkyCoolBN
Uploaded
Jul 4, 2026
Downloads
31
Size
607.9 KB
Mod Loaders
Forge
File ID
8371085
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enhanced-compound-v-1587990:8371085")

Learn more about Curse Maven

What's new

Enhanced Compound V — Changelog (Update 5: cloning, custom powers, grabs & the gamma room)

Everything new or reworked since Update 4 (combat, suits & the supe virus).

The Cloning Vat — grow your own supes

  • New Cloning Vat block with a custom animated console GUI.
  • Blood Sample syringe — right-click a creature (or sneak+right-click yourself) to capture a template.
  • Build a power compound, read the stability meterTEST to calibrate (improves your odds), then DEPLOY a clone.
  • Compound V route (unstable → low stability grows a rogue clone that turns on you) vs V1 route (Netherite + V1 → far more stable).
  • "Make New Powers" → Custom Serum: bottle a compound and drink it to gain those powers.

Custom powers — build one, bind it to a key

  • Behaviour modulesFlightProjectileBounce — press Use Custom Power (N) to fire the ones your serum gave you.

Radiation Chamber & the Gamma Room

  • Radiation Chamber + Gamma Absorption blocks; build a sealed room, trigger a chamber with redstone.
  • Humans with no V die; supes get a coin-flip to survive → survivors gain the Chest Blast (machine-exclusive).

Chest blast, reworked

  • Now erupts from the chest, not the eyes (Mixin lowers Compound V's beam + hitbox); Soldier Boy's hits much harder; a blast now fully de-powers (Compound V and addon powers).

Black Noir's throwing knives

  • Throwable + melee, lands as a pickup, now a real 3D modelNoir's Visions = auto-aim (homing); beat Soldier Boy → lose the Visions.

Two rare V jackpots

  • Superhuman (only for the not-already-strong — Homelander's safe) and Super Thinking (bullet-time, dash-dodge, learn every recipe, Time Freeze (B)). Roll from V/V1/Temp V, and both replace your power — one at a time.

Grab, carry & throw

  • Sneak+right-click or fly into someone to grab; carry + damage up to 10s (until you land / they resist / you throw with right-click).

Powers, GUI & controls

  • One power at a timemilk can't wash off Shapeshift/Superhuman/Super Thinking (only Temp V or chest blast).
  • Superhuman + Super Thinking on the HUD/wheel; keybinds Time Freeze (B)Custom Power (N)Dash (Left Alt) for the powerless.
  • True vanish — invisible players fully hidden (body, tools, armour).

Laser blast, reworked

  • No more manual button — it charges as you laser (~2s) then detonates, and re-charges.

Fixes & polish

  • De-powered supes stay grounded; Soldier Boy's Shield got anvil durability (pristine → damaged → chipped → shattered, only from 2+ supes lasering/blasting a raised shield); Mixins enabled, crash-safe.

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