Enhanced_Compound_V.jar
Curse Maven Snippet
What's new
2 & 3. Explosive blasts
New SupeExplosionHandler — when these deal damage, a block-breaking explosion detonates at the impact point:
- Soldier Boy's chest blast → 2.5-power explosions along the beam.
- Homelander's laser → 2.0-power explosions.
- A raging Homelander player (Rage Mode = "angry") → 3.0-power explosions on hit, so your rage laser/attacks tear up terrain too.
Built-in safeguards:
- Throttled to once every 8 ticks per attacker, so the continuous beam doesn't spam hundreds of explosions.
- Cascade-proof — explosion damage never triggers another explosion (guarded against infinite loops).
- Uses MOB-type explosions, so they respect the
mobGriefinggamerule (turn it off to disable terrain damage).
So Soldier Boy and Homelander now blow holes in the world where their blasts land.
This mod has no additional files

