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endsustain

EndSustain is an exclusive content mod created specifically for the CLOSING SONG modpack. It adds the Finale Path, exclusive bosses, weapons, curios, active skills, and story-related mechanics.
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endsustain-0.2.0.jar

File nameendsustain-0.2.0.jar
Uploader
yuuka0desuyuuka0desu
Uploaded
Aug 17, 2026
Downloads
4
Size
1.4 MB
Mod Loaders
Forge
File ID
8670756
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:endsustain-1653860:8670756")

Learn more about Curse Maven

What's new

EndSustain 0.2.0 Changelog

New Boss Skills

  • Added Touhou Danmaku Barrage:
    • Uses the native danmaku system from Touhou Little Maid;
    • Fires four large purple projectiles toward the target player per cast;
    • Each projectile deals 1,000 damage;
    • Projectiles spread in a narrow fan pattern.
  • Added Glacier Strike:
    • Uses the native glacier projectile from PeyroScythe;
    • Summons a large glacier above the target and drives it downward;
    • Preserves the original impact damage, falling ice, area damage, and ice-quake visuals.
  • Added Earthquake:
    • Uses the native Earthquake AOE from Iron's Spellbooks;
    • Creates an 8-block-radius earthquake at the target position;
    • Includes area damage, slowing, ground particles, sound effects, and camera shake.
  • Danmaku Barrage, Glacier Strike, and Earthquake are now part of the Boss's normal ranged skill pool.

Charm Finisher

  • Charm and the finisher are now explicitly treated as one complete skill instead of two independently scheduled abilities.
  • The Boss must continuously track the same player for 12,000 ticks—10 minutes—before casting the Charm finisher.
  • The timer resets if the player leaves the targeting range, dies, changes dimension, or the Boss changes targets.
  • The timer restarts only after the full Charm, time-stop piercing, and sheathing sequence is complete.
  • The piercing phase retains its client-side screen-tearing overlay without forcibly changing the player's camera direction.

Post-Death Final Execution

  • The final execution no longer activates early at low health. It now begins after the Boss receives combat-fatal damage.
  • After death, the Boss remains present at zero health.
  • Damage, healing, health changes, and repeated death transactions are blocked during this state.
  • After a 30-tick delay, the Boss summons a Star Arrow formation:
    • Eight directions;
    • Five arrows per direction;
    • Forty Star Arrows in total;
    • A 20-block-radius Boss-centered domain;
    • A horizontal 6-block instant-kill domain around each arrow.
  • A Star Arrow's instant-kill domain only activates after the arrow descends to battlefield height and approaches the player, preventing immediate kills while the arrows are still high in the air.
  • The Star Arrow phase lasts 200 ticks—10 seconds. The Boss disappears and grants rewards only after this phase ends.

EndSustain Blade

  • Increased the forced return time for player-thrown EndSustain Blades from 10 seconds to 30 seconds.
  • Combat-fatal Blade attacks against the Boss now enter the Boss-specific final execution instead of being removed early by the generic death transaction.
  • Fixed the Boss repeatedly casting its finisher after being reduced to extremely low health by the Blade.
  • Improved the reliability of returning the thrown Blade to the player's inventory.

Boss Combat and Phase Fixes

  • The Small Zhanjiang companion no longer triggers passive targeting, skill targeting, or Charm tracking.
  • Added real-time targeting-range validation to normal teleportation. Teleports are rejected when the target is too far away.
  • Added a complete phase-transition invulnerability lock:
    • Rejects all damage events;
    • Rejects external health changes;
    • Rejects healing and death calls;
    • Unlocks only after the dimension transfer completes.
  • Fixed stale QunU UUIDs causing invalid sleeping-phase protection.
  • Sleeping protection now updates when a QunU dies or is removed by any source.
  • Added a 10-tick rate limit for entity-sourced non-player damage and a 5-tick limit for environmental damage. Player damage remains immediate.
  • Added persistent encounter and phase data to reduce duplicate Bosses, duplicate portals, and phase rollback after dimension transfers.

Reward Fixes

  • Boss-exclusive rewards are now granted only once.
  • Every death-drop event removes exclusive ground drops before checking whether the inventory reward transaction has already completed.
  • Fixed rewards appearing both in the player's inventory and on the ground.
  • Rewards are inserted into the player's inventory first, and inventory changes are synchronized immediately.
  • Fixed repeated death events duplicating the EndSustain Core, Halo, and enchanted books.

Other Changes

  • Removed the old test command and test projectile path that fired Star Arrows directly toward players.
  • Preserved the official eight-direction vertical Star Arrow formation used by the final execution.
  • Updated the mod version to 0.2.0.

This mod has no additional files