endsustain-0.2.0.jar
Curse Maven Snippet
What's new
EndSustain 0.2.0 Changelog
New Boss Skills
- Added Touhou Danmaku Barrage:
- Uses the native danmaku system from Touhou Little Maid;
- Fires four large purple projectiles toward the target player per cast;
- Each projectile deals 1,000 damage;
- Projectiles spread in a narrow fan pattern.
- Added Glacier Strike:
- Uses the native glacier projectile from PeyroScythe;
- Summons a large glacier above the target and drives it downward;
- Preserves the original impact damage, falling ice, area damage, and ice-quake visuals.
- Added Earthquake:
- Uses the native Earthquake AOE from Iron's Spellbooks;
- Creates an 8-block-radius earthquake at the target position;
- Includes area damage, slowing, ground particles, sound effects, and camera shake.
- Danmaku Barrage, Glacier Strike, and Earthquake are now part of the Boss's normal ranged skill pool.
Charm Finisher
- Charm and the finisher are now explicitly treated as one complete skill instead of two independently scheduled abilities.
- The Boss must continuously track the same player for 12,000 ticks—10 minutes—before casting the Charm finisher.
- The timer resets if the player leaves the targeting range, dies, changes dimension, or the Boss changes targets.
- The timer restarts only after the full Charm, time-stop piercing, and sheathing sequence is complete.
- The piercing phase retains its client-side screen-tearing overlay without forcibly changing the player's camera direction.
Post-Death Final Execution
- The final execution no longer activates early at low health. It now begins after the Boss receives combat-fatal damage.
- After death, the Boss remains present at zero health.
- Damage, healing, health changes, and repeated death transactions are blocked during this state.
- After a 30-tick delay, the Boss summons a Star Arrow formation:
- Eight directions;
- Five arrows per direction;
- Forty Star Arrows in total;
- A 20-block-radius Boss-centered domain;
- A horizontal 6-block instant-kill domain around each arrow.
- A Star Arrow's instant-kill domain only activates after the arrow descends to battlefield height and approaches the player, preventing immediate kills while the arrows are still high in the air.
- The Star Arrow phase lasts 200 ticks—10 seconds. The Boss disappears and grants rewards only after this phase ends.
EndSustain Blade
- Increased the forced return time for player-thrown EndSustain Blades from 10 seconds to 30 seconds.
- Combat-fatal Blade attacks against the Boss now enter the Boss-specific final execution instead of being removed early by the generic death transaction.
- Fixed the Boss repeatedly casting its finisher after being reduced to extremely low health by the Blade.
- Improved the reliability of returning the thrown Blade to the player's inventory.
Boss Combat and Phase Fixes
- The Small Zhanjiang companion no longer triggers passive targeting, skill targeting, or Charm tracking.
- Added real-time targeting-range validation to normal teleportation. Teleports are rejected when the target is too far away.
- Added a complete phase-transition invulnerability lock:
- Rejects all damage events;
- Rejects external health changes;
- Rejects healing and death calls;
- Unlocks only after the dimension transfer completes.
- Fixed stale QunU UUIDs causing invalid sleeping-phase protection.
- Sleeping protection now updates when a QunU dies or is removed by any source.
- Added a 10-tick rate limit for entity-sourced non-player damage and a 5-tick limit for environmental damage. Player damage remains immediate.
- Added persistent encounter and phase data to reduce duplicate Bosses, duplicate portals, and phase rollback after dimension transfers.
Reward Fixes
- Boss-exclusive rewards are now granted only once.
- Every death-drop event removes exclusive ground drops before checking whether the inventory reward transaction has already completed.
- Fixed rewards appearing both in the player's inventory and on the ground.
- Rewards are inserted into the player's inventory first, and inventory changes are synchronized immediately.
- Fixed repeated death events duplicating the EndSustain Core, Halo, and enchanted books.
Other Changes
- Removed the old test command and test projectile path that fired Star Arrows directly toward players.
- Preserved the official eight-direction vertical Star Arrow formation used by the final execution.
- Updated the mod version to 0.2.0.
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