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MC:Darkseeker Mechanics (Discontinued)

A custom mod that holds many of the main mechanics of the modpack with the same name

File Details

darkseeker 1.0.3.jar

  • B
  • Sep 2, 2022
  • 1.23 MB
  • 118
  • 1.18.2
  • Forge

File Name

darkseeker 1.0.3.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:enderseeker-mechanics-664681:3964032")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-When a player dies there is a 10% chance that others are instead empowered, recovering 50 sanity, and gaining STRENGTH 3 and RESISTANCE 2 for 15 seconds.

-When a player respawns, they will take 60 Sanity damage increased from 20.

-Zombies in groups have become more dangerous, gaining STRENGTH if there are 4 zombies or more in proximity, increasing with more zombies.

-Mob Health scaling has been updated, 

  •  Mobs in the Nether will have 150% health baseline with a 33% chance to spawn with 200%.
  •  Mobs in the End will all spawn with 200% health baseline.

-Keeping full hunger has been buffed/changed, restoring 5 Sanity every 2 seconds, instead of 15% chance of 1 per second.

-Duelist Ability (Perfection) has been fixed AGAIN, now ACTUALLY properly working only on tier 3 or higher weapons.

-Duelists have a new passive (Tempo), each successive attack grants stacking SPEED buffs lasting for 3 seconds, getting hit removes the effect.

-Monster Crits have been changed, instead of dealing (10 +[10% MAX HP]) damage, they deal (Base Attack Damage + 10) damage.

  • Bleed chance can now be reduced by armor values, 1 point = 5% reduction, bleed chance reduction caps at 90%.

-Players can now apply bandages to others.

-Ronin ability (Higanbana) now also deals 10 initial damage.

-Ronin ability (Tenka Goken) damage increased to 20 from 10.

-Ronin scaling damage increased to 4% MAX HP from 3% MAX HP.