File Details
darkseeker 1.0.3.jar
- B
- Sep 2, 2022
- 1.23 MB
- 118
- 1.18.2
- Forge
File Name
darkseeker 1.0.3.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
-When a player dies there is a 10% chance that others are instead empowered, recovering 50 sanity, and gaining STRENGTH 3 and RESISTANCE 2 for 15 seconds.
-When a player respawns, they will take 60 Sanity damage increased from 20.
-Zombies in groups have become more dangerous, gaining STRENGTH if there are 4 zombies or more in proximity, increasing with more zombies.
-Mob Health scaling has been updated,
- Mobs in the Nether will have 150% health baseline with a 33% chance to spawn with 200%.
- Mobs in the End will all spawn with 200% health baseline.
-Keeping full hunger has been buffed/changed, restoring 5 Sanity every 2 seconds, instead of 15% chance of 1 per second.
-Duelist Ability (Perfection) has been fixed AGAIN, now ACTUALLY properly working only on tier 3 or higher weapons.
-Duelists have a new passive (Tempo), each successive attack grants stacking SPEED buffs lasting for 3 seconds, getting hit removes the effect.
-Monster Crits have been changed, instead of dealing (10 +[10% MAX HP]) damage, they deal (Base Attack Damage + 10) damage.
- Bleed chance can now be reduced by armor values, 1 point = 5% reduction, bleed chance reduction caps at 90%.
-Players can now apply bandages to others.
-Ronin ability (Higanbana) now also deals 10 initial damage.
-Ronin ability (Tenka Goken) damage increased to 20 from 10.
-Ronin scaling damage increased to 4% MAX HP from 3% MAX HP.

