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Ender's Spells and Stuff: Requiem

The Thrilling Sequel to my other mod. Ender's Spells and Stuff. Higher Quality, and what not. Adding more content to Iron’s Spells and Spellbooks.

File Details

ess_requiem-0.1.3.jar

  • R
  • May 15, 2026
  • 1.83 MB
  • 534
  • 1.21.1
  • NeoForge

File Name

ess_requiem-0.1.3.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enders-spells-and-stuff-requiem-1336977:8095760"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Balance Changes for an upcoming modpack (and cause these things needed balancing-)

 

Adrenaline Rush now allows for stacking adrenaline, and adrenal fatigue works properly now, with the debuff always being one amplifier higher than the end buff was. Each cast of the spell boosts the amplifier by one, and halves the duration.

Bastion of Light's cost was changed from 320 to 350, and if you get hit with 350 mana or below, the effect goes away. Getting hit takes 10x the damage and uses your mana bar to absorb the hit, subject to change

Ebony Armor HUGE NERF .5 attack damage changed to .05 (I forgot a zero I swear), and ebont cataphract buffed slightly

Banner from Spellblade school now despawns after a bit of time.