File Details
eio_darksteel_backport-0.5.2.jar
- R
- Jul 5, 2026
- 439.24 KB
- 31
- 1.20.1
- Forge
File Name
eio_darksteel_backport-0.5.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
EnderIO Legacy Darksteel Changelog
0.4.9 — Powered Tool Durability Absorption
Added
- Restored legacy-style Empowered durability protection for Dark Steel tools and weapons.
- Pickaxes, axes, shovels, shears, bows and swords can now use stored FE to absorb tool durability damage.
- Tool durability absorption uses the same Empowered chances as the armor system:
- Empowered I: 50%
- Empowered II: 60%
- Empowered III: 70%
- Empowered IV: 85%
- Empowered V: 95%
Changed
- Energy is now consumed only when durability damage is actually absorbed.
- Removed the older fixed per-block mining energy drain from pickaxes, axes and shovels.
- Normal tool usage is now handled through the powered durability absorption path.
- Removed the older fixed bow-shot energy drain.
- Bow durability protection now uses the same powered durability absorption logic as the other tools.
Kept
- Explosive Mining extra-block behavior remains separate:
- 20 FE per extra block broken.
- 30% durability chance per extra block.
- If Explosive Mining applies durability damage, Empowered can now absorb that durability damage using stored FE.
0.4.8 — Powered Armor Absorption
Added
- Restored Ender IO 1.12-style Empowered armor power absorption.
- Empowered armor can now use stored FE to absorb armor durability damage.
- Armor durability absorption uses the legacy chances:
- Empowered I: 50%
- Empowered II: 60%
- Empowered III: 70%
- Empowered IV: 85%
- Empowered V: 95%
Changed
- Armor energy absorption is applied to durability damage, not as a free direct reduction to player damage.
- Kept the powered Armor and Armor Toughness bonuses restored in version 0.4.7.
- Padding remains removed.
0.4.7 — Powered Armor Parity and Padding Removal
Added
- Restored powered Armor and Armor Toughness bonuses for Dark Steel, End Steel and Stellar armor.
- Armor pieces now gain their powered stats only while they have Empowered installed and stored energy.
Powered Armor Values
Dark Steel
- Boots: 3 Armor
- Leggings: 6 Armor
- Chestplate: 8 Armor
- Helmet: 3 Armor
- Toughness: 2
End Steel
- Boots: 5 Armor
- Leggings: 8 Armor
- Chestplate: 12 Armor
- Helmet: 5 Armor
- Toughness: 4
Stellar
- Boots: 10 Armor
- Leggings: 15 Armor
- Chestplate: 22 Armor
- Helmet: 10 Armor
- Toughness: 9
Removed
- Removed the Padding upgrade completely from:
- item registration
- recipes
- smithing recipes
- item models
- language entries
- upgrade registration
Changed
- Removed the incorrect custom Resistance-like damage reduction layer.
- Protection now comes from powered armor stats, toughness, enchantments and durability absorption.
0.4.6 — Legacy Upgrade Parity Pass
Changed
- Step Assist no longer requires Empowered, Jump or energy.
- Step Assist no longer drains FE while walking.
- Flippers were changed from a Dolphin's Grace effect to a swim-speed modifier.
- Flippers now use values closer to Ender IO 1.12:
- normal swim speed bonus: 2.5
- with Depth Strider: 0.05
- Night Vision no longer consumes FE every tick.
- Sound Detector now uses legacy-style values:
- 40 block range
- 40 tick marker duration
- Removed the broad generic Forge
Eventhandler previously used for Padding. - Improved Explosive Mining target filtering with modern Forge/Minecraft tags.
- Added a stronger early-return in player tick handling so players without relevant Dark Steel items avoid heavier upgrade logic.
0.4.5 — The Ender Teleport Parity
Fixed
- Added missing Enderman teleport cancellation for entities hit by a powered Dark Steel / The Ender sword.
- Endermen hit by a powered sword are now marked and prevented from teleporting away, matching the legacy Ender IO behavior more closely.
Verified
- Depth and Carpeting are not mutually exclusive.
- Depth and Carpeting can be installed together and produce a combined Explosive Mining shape.
- Powered sword bonuses match the legacy defaults:
- Empowered I: +1 damage, +0.40 attack speed
- Empowered II: +2 damage, +0.45 attack speed
- Empowered III: +3 damage, +0.50 attack speed
- Empowered IV: +4 damage, +0.55 attack speed
- Empowered V: +5 damage, +0.60 attack speed
- Powered sword hit cost remains 750 FE.
0.4.4 — Legacy Explosive Mining Parity
Changed
- Reworked Explosive Mining to follow the Ender IO 1.12 behavior more closely.
- Explosive area shape now follows the legacy AOE model:
- Explosive only: cubic AOE.
- Explosive + Carpeting: wider flat plane.
- Explosive + Depth: narrow forward-depth shape.
- Explosive + Carpeting + Depth: combined plane/depth behavior.
- Explosive AOE now uses the side of the block being mined.
- Explosive Mining now costs 20 FE per extra block broken.
- Explosive Mining now uses a legacy-style target list instead of breaking any block the tool can mine.
- Dirt-like targets are handled through the Spoon upgrade, matching the legacy target logic more closely.
- Explosive Mining avoids blocks with block entities or inventories by default.
- Explosive Mining skips blocks harder than the originally mined block.
- Explosive Mining uses the legacy 30% durability chance per extra block.
0.4.3 — Tree Harvest Shift Behavior
Changed
- Changed Tree Harvest activation behavior for axes.
- Tree Harvest now works the way requested:
- Tree Harvest ON + holding Shift: cut the whole tree.
- Tree Harvest ON + not holding Shift: break only the targeted log.
- Tree Harvest OFF: always break only the targeted log.
- Kept legacy-style values:
- radius: 12
- height: 30
- cost: 1500 FE per extra log
- speed penalty: 4x while harvesting a tree
0.4.2 — Tool Toggles, Glider and Energy Improvements
Added
- Added keybind for Toggle Carpeting Mode.
- Added keybind for Toggle Axe Tree Harvest.
Changed
- Glider behavior was adjusted closer to Ender IO 1.12:
- horizontal speed: 0.03
- vertical speed: -0.05
- sprinting vertical speed: -0.15
- Removed continuous FE drain from Glider behavior.
- Hardened item energy capability handling to reduce issues with chargers draining energy without properly filling the item.
0.4.1 — Explosive Toggle and Solar Rework
Added
- Added keybind for Toggle Explosive Mining.
- Explosive Mining can now be enabled or disabled per tool.
Changed
- Explosive toggle affects:
- Explosive I-V
- Carpeting
- Depth
- Penetration behavior tied to Explosive Mining
- Solar upgrades were reworked for Ender IO 1.20.1 item availability.
- Removed the unavailable basic solar tier.
- Solar now has 3 tiers:
- Solar I: Energetic Photovoltaic Module
- Solar II: Pulsating Photovoltaic Module
- Solar III: Vibrant Photovoltaic Module
Solar Generation
- Solar I: 40 FE/s
- Solar II: 80 FE/s
- Solar III: 160 FE/s
0.4.0 — Server Smithing Conflict Fix
Fixed
- Fixed a dedicated server smithing conflict with Ender IO's generic
enderio:dark_steel_upgraderecipe. - Upgrade items now use a private marker for this mod instead of relying on Ender IO's generic upgrade marker.
- Smithing now writes the mod's stable
DarkSteelUpgradestag as the primary source of truth. - Reduced cases where upgrades appeared to apply client-side but disappeared after server sync.