File Details
eio_darksteel_backport-0.3.6.jar
- R
- Jun 30, 2026
- 441.33 KB
- 23
- 1.20.1
- Forge
File Name
eio_darksteel_backport-0.3.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Version 0.3.6 — Legacy Jump Logic Fix
Fixed
- Reworked the Jump Upgrade behavior to more closely match the legacy Ender IO 1.12 feel.
- Fixed Jump II not properly working as a double jump.
- Fixed Jump III behaving like a double jump instead of a triple jump.
- Fixed the jump boost being too strong and launching the player too high.
- Removed duplicated server-side jump impulse that was causing incorrect jump height.
- Moved the jump impulse behavior closer to the legacy client-side movement logic.
- Server-side handling now focuses on energy validation, fall distance reset and synchronization instead of applying an additional motion boost.
Changed
Jump behavior now follows the intended upgrade progression:
Jump I
- Higher ground jump.
- No extra air jump.
Jump II
- Higher ground jump.
- One extra air jump.
- Functions as a double jump.
Jump III
- Higher ground jump.
- Two extra air jumps.
- Functions as a triple jump.
The jump impulse now uses the legacy-style formula:
motionY += 0.15 * 1.5 * jumpCount
Version 0.3.2 — Visual Cleanup
Removed
- Removed the Solar Upgrade armor visual overlay.
- Removed the Glider Upgrade armor visual overlay.
Kept
The Solar Upgrade still works normally.
- Armor charging behavior was not changed.
- Only the visible solar panel layer was removed.
The Glider Upgrade still works normally.
- Gliding behavior was not changed.
- Only the visible glider model/texture layer was removed.
The Elytra Upgrade visual layer remains enabled.
- Elytra visuals still render normally.
- Elytra behavior was not changed.
Notes
- This was a cosmetic update only.
- No upgrade mechanics, energy behavior, crafting recipes or compatibility logic were changed in this version.