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EnderDrives

Adds enderchest like AE2 drives

File Details

enderdrives-neoforge-1.21.1-1.4.4.jar

  • R
  • Sep 25, 2025
  • 309.59 KB
  • 5.9M
  • 1.21.1
  • NeoForge

File Name

enderdrives-neoforge-1.21.1-1.4.4.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enderdrives-1226739:7033446"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.4.4
Updated the /autobenchmark command to now samples TPS/tick time across every loaded dimension and stops if any of them drops below the target TPS. Fixes #35.
Tape Disk Disks now accept items that are non-stackable or have meaningful NBT.  Fixes #34

Thanks @nmiell, @TheEaglez, and @MCOfficer for their reports!

v1.4.3
Fixed some issues where players couldnt pull out Apotheosis items from a tape drive
Removed tape drive priority and leave it up to the ME Drive now to set priority
Removed the ability to partition non-items to both Ender and Tape Drives
Moved AE2Guide pages to a category and places alphabetically
Added a line to the tooltip if a drive is partitioned

v1.4.2

Fixd a small parsing error to allow non-stackables properly

v1.4.1

Fixed a parsing error that resulted in extensive logging in a high IO system with a tape drive inserted
Fixed an issue with flushing tape drives
Added a sub-command to allow setting a tape drives uuid
Set the tape import command to query uuids from the exported jsons

v1.4.0

Fixed drive recursion in an IO Port (And ExtendedAE's) - Provides sound and text notice to player
Removed the delta buffer and just modify the ram cache directly
Datagen for the dynamic recipes depending on whihc mod is installed curtesty of ATM Team's Satherov
Added a "bail out" command in case items get stuck on a drive and unable to IO Port extract with /enderdrives dumpcell <scope> <frequency> (Database will not be cleared automatically)
Moved initialization and shutdown logic to onServerStart rather than onWorldJoin due to the latter method being called multiple times
Changed a lot of the logic to be syncronized for consistency
Database now will hold the current mod version, and will automatically backup if the version changes