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EnderDrives

Adds enderchest like AE2 drives

File Details

enderdrives-neoforge-1.21.1-1.3.2.jar

  • B
  • Apr 12, 2025
  • 261.69 KB
  • 94.6K
  • 1.21.1
  • NeoForge

File Name

enderdrives-neoforge-1.21.1-1.3.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enderdrives-1226739:6415908"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.3.2

Hotfix for v1.3.1 where types would be incorrectly displayed in tooltip 

 

v1.3.1

Tape Drives officially added!
Added commands for Tape Drives to help admins moderate the different types of disks on their server
Added a full server side configuration file which allows for many in depth changes to the mod to allow players to balance their playthrough if they feel that base it's not balanced or not strong enough
Fixes an issue where the cache was not properly reset between world save and quits, resulting from the cache not being flushed and reset.
Improved tooltips for both Ender Drives and Tape Drives to use the config values from the server


v1.3.0 Beta

Created Tape Disk for NTP-heavy, armor, tools, weapons, and single stack items
Created a Server Config for almost every hardcoded value.  Will allow enable/disable specific drives, change type counts, and database functionality
The Server Config also allows for changing default scope and disable a scope entirely if wanted 
Updated networking to allow for better client and server syncing

 

v1.2.4

Adds GuideME support to all EnderDisk drives
Added confirmation check for the AutoBenchmark and Clear commands
Updating all logging to be under LogManager rather than System logs

 

v1.2.3

Fixes a race condition where you could insert more than the allowed types by IO transfering many disks.  You can still extract from drives with too many types, it doesnt render them inoperable.
Fixed the insert method to be more robust and simulate an item insert before actually moving the item to verify type limits
Updated the getAvailableStacks method to use a ForkJoinPool to utilize multilple threads to query the database as fast as possible
Added Japaneese localization with help from twister716 on Github
Added Chinese localization with help from ZHAY1008 on Github

v1.2.2

Fixed potential issue with items not persisting across game relaunches
Fixed tooltip caching to show a more accurate number
Added new assets for components
Added recipes depending on which AE2 additional mods are installed

v1.2.1

Added support for Cell Workbench filters
Added agressive power draw scaling with the count of items on the frequency
Added a new UI that better reflects the theme of the mod
Added a delta buffer that is flushed to WAL in atomic batches
Added WAL replay automatically in process
Fixed an error with FTB Teams not being optional
Fixed render issue with the items in the WAL getting added after the database gets loaded into memory


v1.2.0

Modifications to the database handler
Added directional control (Bidirectional, Input, Output)

General code cleanups and UI updates