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End Game Enhanced

Adds new end game best in slot items, gems, and mob drops

File Details

ege-1.1.0-forge-1.20.4.jar

  • R
  • Feb 22, 2024
  • 1.26 MB
  • 83
  • 1.20.4
  • Forge

File Name

endgameenhanced-1.1.0-forge-1.20.4.jar

Supported Versions

  • 1.20.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:end-game-enhanced-973695:5126955")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Ranged weapon and projectiles update

Massive improvements to the Webweaver and Sculk Bringer mainly. There's a new arrow made from each gem, each with their own ability or effect. Unkempt Harold has also been finished. All of these changes will be added to the wiki soon.

Webweaver

Damage is now increased or decreased based on distance from the entity hit. If you're 16 blocks or more from the target you get an additional 1 damage every 2 blocks, capped at +5 additional damage at 26 or more blocks away. If you're 16 blocks or less from the target you lose 1 damage every 1.5 blocks, capped at -5 damage if 8.5 blocks or closer to the target. If you're 50 blocks away from the target you get an additional 10 damage.

Projectiles fired from Webweaver now only apply slowness IV, no wither. Webweaver now has a built in arrow that is used if you don't have any ammo. This projectile does less damage by default, but will do the same damage as any other arrow if the bow is enchanted with Infinity. Any actual ammo in the players inventory is of course used before this default projectile. Default projectile crit arrows (arrows shot when fully drawn) now have a cool particle effect that follows them when fired.

Sculk Slinger

Damage is now increased or decreased based on distance from the entity hit. If you're 16 blocks or more from the target you lose 1 damage every 2 blocks, capped at -5 damage at 26 or more blocks away. If you're 16 blocks or less from the target you gain 1 damage every 1.5 blocks, capped at +5 damage if 8.5 blocks or closer to the target.

Projectiles fired from Sculk Slinger now only apply weakness, no wither. Sculk Slinger now has a built in arrow that is used if you don't have any ammo. This projectile does less damage by default. Any actual ammo in the players inventory is of course used before this default projectile. Default projectiles now have a cool particle effect that follows them when fired. When shooting any other projectile Warden sonic boom particles appear in front of the player after shooting.

Unkempt Harold

Demolition Expert trait has been updated. This shovel can now be charged similarly to a bow and shoots an explosive projectile that uses TNT as ammo. The item's texture will update while charging to indicate how charged it is.

Projectiles fired from the Unkempt Harold have an explosive power of 5 (between a TNT and a charged creeper). The velocity is affected by how much you've charged it. To fire a projectile it must be charged to at least 50%.

Damage of the explosive projectile has been capped at 5.

Arrows

Five new arrows have been added:

  • Sapphire arrows have a 5% chance to summon a lightning bolt
  • Emerald arrows have extra knockback, equivalent to Punch III, or roughly 10 blocks
  • Ruby arrows home in on any mob within 5 blocks of the arrow
  • Diamond arrows teleport the player to the block they shoot
  • Onyx arrows apply Regeneration II to the player and Wither II to the enemy

Other changes/fixes

  • Fixed Gem ores potentially not spawning
  • Ruby and Onyx blocks can be used for Beacon bases
  • Speed, Boost, Vision, and Conduit Essence recipes have been fixed to require potion ingredients rather than the potions themselves
  • Several other small text or texture fixes