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Adds immersive, fully customizable encounters. More challenge, more surprises.

Description

Encounters

Adds configurable encounter events to Minecraft. Each event has its own trigger, behavior and mob pool, defined in config/encounters.json5 or edited in-game through the YACL config screen.

More events are planned.

Configuration

  • In-game GUI powered by YACL (required on both loaders)
  • Config file: config/encounters.json5
  • Each event exposes its own toggles, chances and a weighted mob pool
  • Pool entries accept custom SNBT (same syntax as /summon) for gear, attributes, effects…
  • Entries referencing a missing mod are skipped at load, so a single config works across any modpack

Global options

  • mobsDropEquipment — when off (default), mobs spawned by any event keep the gear they spawned with instead of dropping it on death

Events

Lightning Overcharge

Natural lightning bolts during a thunderstorm may spawn a group of mobs at the impact point, preceded by a short cinematic.

Options

  • Enable toggle
  • Trigger chance per bolt
  • Group size (min / max)
  • Group cohesion — the first mob acts as leader, followers regroup around it when they stray too far
  • Mob pool (weighted, with per-entry SNBT and optional label)

Compatibility

  • Iron's Spells 'n Spellbooks — adds a shockwave at the impact point
  • Epic Fight — honors the vanilla generic.scale attribute so scaled mobs render at the correct size
  • The default mob pool ships with entries referencing Iron's Spells, Epic Fight and Simply Swords. Each entry is ignored automatically when the corresponding mod is missing.