Description
Encounters
Adds configurable encounter events to Minecraft. Each event has its own
trigger, behavior and mob pool, defined in config/encounters.json5
or edited in-game through the YACL config screen.
More events are planned.
Configuration
- In-game GUI powered by YACL (required on both loaders)
- Config file:
config/encounters.json5 - Each event exposes its own toggles, chances and a weighted mob pool
- Pool entries accept custom SNBT (same syntax as
/summon) for gear, attributes, effects… - Entries referencing a missing mod are skipped at load, so a single config works across any modpack
Global options
mobsDropEquipment— when off (default), mobs spawned by any event keep the gear they spawned with instead of dropping it on death
Events
Lightning Overcharge
Natural lightning bolts during a thunderstorm may spawn a group of mobs at the impact point, preceded by a short cinematic.
Options
- Enable toggle
- Trigger chance per bolt
- Group size (min / max)
- Group cohesion — the first mob acts as leader, followers regroup around it when they stray too far
- Mob pool (weighted, with per-entry SNBT and optional label)
Compatibility
- Iron's Spells 'n Spellbooks — adds a shockwave at the impact point
- Epic Fight — honors the vanilla
generic.scaleattribute so scaled mobs render at the correct size - The default mob pool ships with entries referencing Iron's Spells, Epic Fight and Simply Swords. Each entry is ignored automatically when the corresponding mod is missing.


