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Total control over vanilla and modded enchantments.

Description

A mod to control all vanilla behavior of all vanilla and modded enchantments such as

  • The registry name and whether it is registered at all
  • Min and max level of the enchant
  • Enchantability
  • Incompatibilities with other enchantments
  • Rarity (you can create custom rarities!)
  • Whether its a treasure enchantment, so whether it can be rolled on the enchantment table
  • Whether it can be acquired from librarians, enchant_with_levels loot, enchantment table or enchant_randomly loot
  • Whether its a curse
  • Color of the displayed name
  • Applicability on items and books
  • Separate applicability via anvil (like axes that can get sharpness only via anvil)
  • Displayed name and description (if Enchantment Descriptions is installed)

This mod has extensive inferral abilities to map modded behavior to its own configs during first startup. 
On first startup, it will map all currently loaded enchantments properties into jsons you can work off of.
As well as calculating groups of incompatible enchantments from the given compatibility rules.
And inferring what enchantment can go on which item types.

This mod allows to give any enchantment various vanilla system behavior.
So for example your new enchantments can automatically be a stronger respiration or a stronger sweeping edge etc.

Fully compatible with Enchantments Control, you can even import its configs.

Adds additional capabilities to ContentTweakers EnchantmentBuilder to create custom enchantments using crafttweaker / zenscript.
CT Compat includes methods from vanilla EnchantmentHelper to have various access to info about enchantments on entities and itemstacks.

Additional Features:

  • JEI Enchantment Info cards with all info about enchantments
  • Blood Anvil. A block with no default way to acquire that allows to move enchantments from one item to another, without requirement of it being the same item type
  • Re-Enchant items a defined amount of times, with a chance to be allowed to re-enchant again
  • Allow to modify how Anvil use cost (RepairCost) works + scales
  • Allow to add custom CreatureAttributes to use them with sharpness-like custom enchants
  • Allow to always reroll enchantment table when inventory is changed, instead of on enchant
  • Allow to preview enchant clue in GUI of enchantment table
  • Allow to modify max lvl of enchantment table (30 by default)

Requires FermiumBooter.

Check here for example script for creating enchantments with ContentTweaker and EnchantmentControl

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