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A Data Driven Enchantment Forge

Description

CurseForge Downloads Modrinth Downloads GitHub

Enchantment Forge

A data-driven enchanting/forging mod inspired by Stardew Valley’s Forge. Create custom recipes with datapacks (no code), tune the crafting speed, and use a simple command to adjust player XP.

  • Data-driven: all recipes come from datapacks
  • Configurable: tweak crafting speed via config
  • Stardew-style workflow: combine tools, fuel, and gems
  • One admin command to manage XP quickly

🔧 How it Works (Quick)


⌨️ Command

/take level|points player amount

  • level → removes experience levels
  • points → removes raw XP points

Example


🧩 Placeholders for Commands

You can use placeholders inside datapack-defined commands. They are replaced at runtime:

Placeholder Resolves to
%player% The target player’s name/selector
%player_coords% The player’s current coordinates in the world

Examples

/take level %player% 5
/summon minecraft:lighting_bolt %player_coords%

⚙️ Configuration

  • Crafting Speed: configurable in the mod’s config file (lower = faster, higher = slower).
  • Safe for servers and modpacks.

🧩 Datapacks

  • Fully data-driven
  • Use the Datapack Generator (recommended):

https://spacemex.github.io/EnchantmentForgeing-Site/

📎 Links


❓ FAQ

Q: Will this be updated to version X?
A: At some point—once I wrap my head around Mojang’s new methods and API changes.

Q: How do I make a recipe / get it working?
A: Use the Datapack Generator → https://spacemex.github.io/EnchantmentForgeing-Site/
Download the datapack, place it in your <world>/datapacks folder, then run /reload or restart the game/server. (Both a zipped .zip or an unpacked folder work.)

Q: Will this support Launcher X?
A: Same as Q1—support follows once the mod is updated for that Minecraft version.

Q: Can I use this in my modpack?
A: Yes—no attribution required.