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Enchanted Outlines

Each enchantment type is assigned a unique color identifier, allowing you to instantly comprehend the power of the item in your hand
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enchanted_outlines-0.1.8.jar

File nameenchanted_outlines-0.1.8.jar
Uploader
LOVE_U987LOVE_U987
Uploaded
Aug 16, 2026
Downloads
39
Size
102.2 KB
Mod Loaders
NeoForge
File ID
8659597
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:enchanted-outlines-1643642:8659597"

Learn more about Curse Maven

What's new

Enchanted Outlines — Player Changelog


v0.1.9 (2026-08-16) 🌟

✨ GeckoLib 4 & AzureLib Gear Outlines — Now Supported!

  • Weapons, staves, tools, and armor from mods like Hazen 'N Stuff now get their proper enchanted outlines!
  • No more invisible outlines or wrong vanilla armor shapes on these custom 3D models.
  • Both GeckoLib 4 and AzureLib (its fork) items & armor are fully covered.

🐛 Bug Fixes

Fixed: Flat item outlines showing as solid squares

  • Some modded flat items (swords, tools) were rendering their outline as a big colored square instead of following the actual item shape.
  • Now outlines perfectly trace the item's silhouette, even for custom mod textures.

Fixed: 3D bone outlines now follow texture shape

  • Geo-model gear (weapons, armor) now only outlines the parts that actually have pixels on the texture.
  • Transparent parts (like decorative halos with no texture data) no longer get random outlines.
  • The outline hugs the actual weapon/armor shape — no more geometric blob outlines.

📚 Dev Notes

  • Updated internal knowledge base with new rendering rules for future development.

v0.1.8 (2026-08-16) 🎛️

✨ Item Whitelist & Blacklist — Now with Wildcards!

  • New whitelist config: enabledItems — only items in this list will get outlines. Leave empty to enable all (default behavior).
  • Blacklist disabledItems upgraded with the same wildcard power.
  • Supports patterns like:
  • minecraft:* → all vanilla items
  • minecraft:di* → all items starting with "di" (diamond sword, diamond pickaxe, etc.)
  • Exact IDs still work as before (backward compatible!)
  • Filtering order: Whitelist first → Blacklist second → Programmatic colors last.
  • All outline types affected: GUI, hand-held, armor, elytra, and thrown items.

Note: There are no bug fixes in this update

This mod has no additional files