Adds 135+ new Enchants and Curses to help spice up your gameplay!
Most if not all the Enchants are obtainable in survival either through Fishing, Villagers or the Enchanting Table (I haven't thoroughly tested this)
Known Imcompatibilities:
ImmediatelyFast (disable fast_text_lookup in config)
Known Compatibilities:
Enchantment Descriptions
Current List of Enchants:
Accelerate
Increases attack speed by 2% per level, starting at 8%, for each consecutive shot. Resets one second after the attack.
Ambush
Attacks on mobs that are not actively targeting you deal 20% increased damage per level, starting at 20%.
Beastmaster
Your pets deal 20% increased damage per level, starting at 20%.
Bonus Shot
Firing a shot also fires a second shot at a nearby enemy. The second shot deals 7% damage per level, starting at 10%.
Bow's Boon
Arrows pass through allies and the shooter, instead granting Strength for 2 seconds based on level.
Burning
Every 0.5 seconds damages all nearby enemies, duration increases with level.
Chain Reaction
Has a 10% chance per level, starting at 10%, to fire five arrows in all directions on impact.
Chilling
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies by 20% per level, starting at 20%, for one second.
Committed
Deal increased damage against already wounded enemies based on missing health, maximum damage increases by 25% per level, starting at 50%.
Cowardice
Deal 10% increased damage per level while at full Health, starting at 20%.
Deflect
10% chance per level to deflect arrows back at the attacker, starting at 25%.
Echo
Your attacks can be followed up by another attack in quick succession, cooldown decreases by 1 second per level, starting at 5 seconds.
Exploding
Mobs explode after they are defeated, dealing 20% of their health per level, starting at 20%.
Frenzied
While you are at less than half health, your melee and ranged attack speeds are increased by 10% per level, starting at 10%.
Fuse Shot
Every 5th shot, reduced by 1 per level shoots an exploding arrow that explodes after 1 second.
Gravity
Upon hitting a mob, a blast occurs that pulls nearby enemies towards it, radius scales with level.
Gravity Pulse
A blast occurs every three seconds that pulls nearby enemies towards you, radius scales with level.
Guarding Strike
When you defeat a mob, you are given a shield that lasts for 1 second per level, starting at 2 seconds, which reduces damage taken by 50%.
Altruistic
Whenever you take damage, you heal your allies for 25% of that damage per level, starting at 25%.
Illager's Bane
Increases damage dealt to Illagers by 2.5 per level.
Leeching
Defeating a mob heals you for 2% of the mob's max health per level, starting at 5%.
Levitation Shot
Arrows shot will inflict Levitation equivalent to the enchant level for 1 second.
Overcharge
Allows the weapon to be overcharged up to 3 times based on level, increasing damage and velocity.
Pain Cycle
Attacking drains half a heart to grant one stack of Pain Cycle. At 5 stacks, deal +100% damage per level, starting at 300%, and cleanse your stacks.
Poison Cloud
Upon hitting a mob, summon a poison cloud that inflicts Poison equivalent to the enchant level in an area for three seconds.
Radiance
20% chance to create a circular area that heals all allies within for health equivalent to the enchant level.
Rampaging
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for 5 seconds per level, starting at 5 seconds.
Rapid Fire
Increases the attack speed of your bow by 5% per level, starting at 10%.
Reckless
Your health is decreased by 40%, but your melee damage is increased by 20% per level, starting at 50%, stackable.
Regeneration
Grants Regeneration equal to the enchant's Level after not taking damage for a period of time.
Ricochet
20% chance per level for arrows to ricochet off mobs.
Rush
30% increased movement speed per level for one second after taking damage.
Rushdown
Gain 100% increased movement speed for duration equivalent to level after defeating a mob.
Shared Pain
When killing a Mob, excess damage is dealt evenly to nearby mobs.
Snowball
Fires a snowball at a nearby enemy every few seconds, cooldown decreases per level, damage increases per level.
Stunning
5% chance per level to temporarily stun enemies, players are stunned for half the duration.
Supercharge
Crit Arrows deal 10% increased damage and knockback per level, starting at 20%.
Tempo Theft
Steals 17% movement speed per level and gives it to you for four seconds.
Thrive Under Pressure
When surrounded by 4 or more enemies, take 50% less damage.
Thundering
Has a 30% chance to summon a lightning strike that damages nearby enemies.
Weakening
Your attacks decrease the attack damage of the victim by 10% per level, starting at 20%, for five seconds.
Wild Rage
Hitting an enemy has a 10% chance per level, starting at 20%, to send it into a rage, making it hostile towards everyone.
Fleetfoot
Increases the user's Movement Speed.
Hearty
Increases the user's Max Health.
Refraction
The armor piece is invisible when worn.
Blasting
Blocks broken have a 3% chance per level, starting at 3% to cause a small explosion that preserves all blocks, durability is consumed for each block broken.
Smelting Touch
Automatically smelts blocks mined, works with Blasting.
Magnetic
Block drops automatically teleport to you.
Momentum
Mine faster for each block you mine consecutively, speed bonus per combo increases by 1% per level, starting at 1%.
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Crushing
Deal 25% increased damage per level, starting at 25%, to the head.
Beheading
Valid mobs ave a 3% chance per level starting at 3% to drop their skulls upon death, works with players.
Lava Walker
Lava under the user will solidify into obsidian.
Lava Strider
Increases movement speed while in lava.
Moon Walker
Decreases the user's gravity.
Sun Walker
Increases the user's gravity.
Spreadshot
Fire an additional arrow per level.
Buster
Increases arrow weight by 50% per level, starting at 25%. Increases arrow damage by 25% per level, starting at 25%.
Ballistic
Decreases arrow weight by 25% per level, starting at 25%. Decreases arrow damage by 10% per level, starting at 10%.
Tension
Increases arrow velocity by 25% per level, starting at 25%. Decreases draw speed by 10% per level, starting at 10%.
Venom Aspect
Causes additional poison damage when used to attack a mob.
Poison
Arrows fired from the bow will deal additional poison damage.
Ice Aspect
Upon hitting a mob, freeze them for 1 second per level, starting at 1 second.
Frost
Arrows fired from the bow will freeze mobs for 1 second per level, starting at 1 second.
Wither Aspect
Causes additional wither damage when used to attack a mob.
Atrophy
Arrows fired from the bow will deal additional wither damage.
Vampiric
Heal for 2% of damage dealt per level, starting at 2%.
Inquisitive
Increases XP Gain by 10% per level, starting at 10%.
Scotopia
Increased vision in dim light.
Homing
Arrows home in on enemies, homing strength scales with level.
Photosynthesis
Being under sunlight slowly restores hunger.
Predator
Gain 50% movement speed when a mob below 25% health is nearby. Radius increases by 6 blocks per level, starting at 6.
Telekinesis
Mob drops automatically teleport to you.
Cloaked
Go invisible when out of comba.
Scavenger
Gain +1 additional nutrition when eating food.
Nourishment
Restores 10% of damage taken as hunger.
Steep Step
Increases Step Height by 0.5 per level, starting at 0.5.
Leaping
Increases Jump Strength by 25% per level, starting at 25%.
Lucky
Increases Luck by 0.25 per level, starting at 0.25.
Giant Slayer
Increases damage dealt based on size and health difference. Maximum bonus increases by 25% per level, starting at 50%.
Dragon Slayer
Increases damage dealt to Dragons by 100% per level, starting at 100%.
First Strike
Deal 25% increased damage to mobs that are full health.
Phasing
Arrows now go through blocks and despawn after 10 seconds.
Breezy
Arrows now spawn a wind charge upon impact, knockback and radius scales with level.
Rebounding
Arrows now bounce when hitting blocks, maximum bounces scale with level.
Oppression
Nearby Creepers are unable to explode, radius increases by 1 per level, starting at 5.
Suppression
Nearby Endermen are unable to teleport, radius increases by 1 per level, starting at 5.
Inescapable
The user's arrows can hit Endermen.
Cushioned
The user takes less damage flying into walls.
Propulsion
Holding space propels the user forward at the cost of durability.
Spawner Touch
Allows Spawners to be collected, requires and consumes 200 durability.
Harvesting
Right click to harvest and replant crops in an area. Radius scales with level, at higher levels the drops are teleported into the user's inventory.
Silk Step
The user no longer tramples farmland and tilts Dripleaf.
Bouncy
The user can bounce.
Blindshot
The user is Blinded when drawing their bow, increases Arrow Damage by 150%.
Enthrallment
Passive mobs follow the user.
Restoration
Repairs the durability of armor and tools over time but is less durable.
Gaia's Blessing
Nearby plants grow faster.
Green Thumb
Consume durability to forcibly grow a plant.
Wall Strider
The user can climb any wall.
Fast Climber
Increases climbing speed by 50% per level.
Reputable
Increases villager reputation.
Ignition
Shoot TNT from the user's offhand.
Steadfast
Gain 100% Knockback Resistance when crouching.
Smartstop
Crouch to brake midair while flying.
Multitasking
The user can swing while holding up their shield.
Translucent
The user's shield is translucent to themselves.
Translocation
The user's arrows will teleport the user.
Ice Strider
Decreases the user's Ground Friction by 25% per level.
Aerodynamic
Decreases the user's Air Drag by 25% per level.
Curse of Sunburn
You burn under the sun.
Curse of Degeneracy
Nights become days, and days become nights.
Curse of Paranoia
You are going insane.
Curse of Detonation
There is a 1% chance for a container to explode when it is opened.
Curse of Misfortune
Decreases Luck by 1.
Curse of Gigantism
Increases the user's size by 15% per level, starting at 15%.
Curse of Dwarfism
Decreases the user's size by 15% per level, starting at 15%.
Curse of Fragility
Increases durability usage.
Curse of Enderphobia
Increases damage taken by Ender mobs by 25%.
Curse of Netherphobia
Increases damage taken by Nether mobs by 25%.
Curse of Entomophobia
Increases damage taken by Arthropods by 25%.
Curse of Hydrophobia
Constantly take damage while in water.
Curse of Acrophobia
Inflicts Nausea when at high altitudes and increases fall damage by 25%.
Curse of Gluttony
Inflicts Hunger.
Curse of Insomnia
You are unable to sleep.
Curse of Unathleticism
You are unable to run or swim.
Curse of Repulsion
Items are pushed away from you.
Curse of Inexperience
Decreases Experience Gain by 25% per level.
Curse of Sinking
You are unable to swim and will sink.
Curse of Carelessness
20% chance to void block drops per level.
Curse of Notoriety
Decreases villager reputation.
Curse of Infamy
You will be actively attacked by Passive and Neutral mobs.
Curse of Nyctalopia
You are unable to see well in dim light.