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Enchanted! - More Enchants

Adds 135+ new Enchants and Curses to help spice up your gameplay!

Adds 135+ new Enchants and Curses to help spice up your gameplay!

Most if not all the Enchants are obtainable in survival either through Fishing, Villagers or the Enchanting Table (I haven't thoroughly tested this)

Known Imcompatibilities:
ImmediatelyFast (disable fast_text_lookup in config)

Known Compatibilities:
Enchantment Descriptions


Current List of Enchants:

Accelerate

Increases attack speed by 2% per level, starting at 8%, for each consecutive shot. Resets one second after the attack.

Ambush

Attacks on mobs that are not actively targeting you deal 20% increased damage per level, starting at 20%.

Beastmaster

Your pets deal 20% increased damage per level, starting at 20%.

Bonus Shot

Firing a shot also fires a second shot at a nearby enemy. The second shot deals 7% damage per level, starting at 10%.

Bow's Boon

Arrows pass through allies and the shooter, instead granting Strength for 2 seconds based on level.

Burning

Every 0.5 seconds damages all nearby enemies, duration increases with level.

Chain Reaction

Has a 10% chance per level, starting at 10%, to fire five arrows in all directions on impact.

Chilling

Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies by 20% per level, starting at 20%, for one second.

Committed

Deal increased damage against already wounded enemies based on missing health, maximum damage increases by 25% per level, starting at 50%.

Cowardice

Deal 10% increased damage per level while at full Health, starting at 20%.

Deflect

10% chance per level to deflect arrows back at the attacker, starting at 25%.

Echo

Your attacks can be followed up by another attack in quick succession, cooldown decreases by 1 second per level, starting at 5 seconds.

Exploding

Mobs explode after they are defeated, dealing 20% of their health per level, starting at 20%.

Frenzied

While you are at less than half health, your melee and ranged attack speeds are increased by 10% per level, starting at 10%.

Fuse Shot

Every 5th shot, reduced by 1 per level shoots an exploding arrow that explodes after 1 second.

Gravity

Upon hitting a mob, a blast occurs that pulls nearby enemies towards it, radius scales with level.

Gravity Pulse

A blast occurs every three seconds that pulls nearby enemies towards you, radius scales with level.

Guarding Strike

When you defeat a mob, you are given a shield that lasts for 1 second per level, starting at 2 seconds, which reduces damage taken by 50%.

Altruistic

Whenever you take damage, you heal your allies for 25% of that damage per level, starting at 25%.

Illager's Bane

Increases damage dealt to Illagers by 2.5 per level.

Leeching

Defeating a mob heals you for 2% of the mob's max health per level, starting at 5%.

Levitation Shot

Arrows shot will inflict Levitation equivalent to the enchant level for 1 second.

Overcharge

Allows the weapon to be overcharged up to 3 times based on level, increasing damage and velocity.

Pain Cycle

Attacking drains half a heart to grant one stack of Pain Cycle. At 5 stacks, deal +100% damage per level, starting at 300%, and cleanse your stacks.

Poison Cloud

Upon hitting a mob, summon a poison cloud that inflicts Poison equivalent to the enchant level in an area for three seconds.

Radiance

20% chance to create a circular area that heals all allies within for health equivalent to the enchant level.

Rampaging

After defeating a mob, there is a 10% chance to increase your attack speed by +50% for 5 seconds per level, starting at 5 seconds.

Rapid Fire

Increases the attack speed of your bow by 5% per level, starting at 10%.

Reckless

Your health is decreased by 40%, but your melee damage is increased by 20% per level, starting at 50%, stackable.

Regeneration

Grants Regeneration equal to the enchant's Level after not taking damage for a period of time.

Ricochet

20% chance per level for arrows to ricochet off mobs.

Rush

30% increased movement speed per level for one second after taking damage.

Rushdown

Gain 100% increased movement speed for duration equivalent to level after defeating a mob.

Shared Pain

When killing a Mob, excess damage is dealt evenly to nearby mobs.

Snowball

Fires a snowball at a nearby enemy every few seconds, cooldown decreases per level, damage increases per level.

Stunning

5% chance per level to temporarily stun enemies, players are stunned for half the duration.

Supercharge

Crit Arrows deal 10% increased damage and knockback per level, starting at 20%.

Tempo Theft

Steals 17% movement speed per level and gives it to you for four seconds.

Thrive Under Pressure

When surrounded by 4 or more enemies, take 50% less damage.

Thundering

Has a 30% chance to summon a lightning strike that damages nearby enemies.

Weakening

Your attacks decrease the attack damage of the victim by 10% per level, starting at 20%, for five seconds.

Wild Rage

Hitting an enemy has a 10% chance per level, starting at 20%, to send it into a rage, making it hostile towards everyone.

Fleetfoot

Increases the user's Movement Speed.

Hearty

Increases the user's Max Health.

Refraction

The armor piece is invisible when worn.

Blasting

Blocks broken have a 3% chance per level, starting at 3% to cause a small explosion that preserves all blocks, durability is consumed for each block broken.

Smelting Touch

Automatically smelts blocks mined, works with Blasting.

Magnetic

Block drops automatically teleport to you.

Momentum

Mine faster for each block you mine consecutively, speed bonus per combo increases by 1% per level, starting at 1%.

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Crushing

Deal 25% increased damage per level, starting at 25%, to the head.

Beheading

Valid mobs ave a 3% chance per level starting at 3% to drop their skulls upon death, works with players.

Lava Walker

Lava under the user will solidify into obsidian.

Lava Strider

Increases movement speed while in lava.

Moon Walker

Decreases the user's gravity.

Sun Walker

Increases the user's gravity.

Spreadshot

Fire an additional arrow per level.

Buster

Increases arrow weight by 50% per level, starting at 25%. Increases arrow damage by 25% per level, starting at 25%.

Ballistic

Decreases arrow weight by 25% per level, starting at 25%. Decreases arrow damage by 10% per level, starting at 10%.

Tension

Increases arrow velocity by 25% per level, starting at 25%. Decreases draw speed by 10% per level, starting at 10%.

Venom Aspect

Causes additional poison damage when used to attack a mob.

Poison

Arrows fired from the bow will deal additional poison damage.

Ice Aspect

Upon hitting a mob, freeze them for 1 second per level, starting at 1 second.

Frost

Arrows fired from the bow will freeze mobs for 1 second per level, starting at 1 second.

Wither Aspect

Causes additional wither damage when used to attack a mob.

Atrophy

Arrows fired from the bow will deal additional wither damage.

Vampiric

Heal for 2% of damage dealt per level, starting at 2%.

Inquisitive

Increases XP Gain by 10% per level, starting at 10%.

Scotopia

Increased vision in dim light.

Homing

Arrows home in on enemies, homing strength scales with level.

Photosynthesis

Being under sunlight slowly restores hunger.

Predator

Gain 50% movement speed when a mob below 25% health is nearby. Radius increases by 6 blocks per level, starting at 6.

Telekinesis

Mob drops automatically teleport to you.

Cloaked

Go invisible when out of comba.

Scavenger

Gain +1 additional nutrition when eating food.

Nourishment

Restores 10% of damage taken as hunger.

Steep Step

Increases Step Height by 0.5 per level, starting at 0.5.

Leaping

Increases Jump Strength by 25% per level, starting at 25%.

Lucky

Increases Luck by 0.25 per level, starting at 0.25.

Giant Slayer

Increases damage dealt based on size and health difference. Maximum bonus increases by 25% per level, starting at 50%.

Dragon Slayer

Increases damage dealt to Dragons by 100% per level, starting at 100%.

First Strike

Deal 25% increased damage to mobs that are full health.

Phasing

Arrows now go through blocks and despawn after 10 seconds.

Breezy

Arrows now spawn a wind charge upon impact, knockback and radius scales with level.

Rebounding

Arrows now bounce when hitting blocks, maximum bounces scale with level.

Oppression

Nearby Creepers are unable to explode, radius increases by 1 per level, starting at 5.

Suppression

Nearby Endermen are unable to teleport, radius increases by 1 per level, starting at 5.

Inescapable

The user's arrows can hit Endermen.

Cushioned

The user takes less damage flying into walls.

Propulsion

Holding space propels the user forward at the cost of durability.

Spawner Touch

Allows Spawners to be collected, requires and consumes 200 durability.

Harvesting

Right click to harvest and replant crops in an area. Radius scales with level, at higher levels the drops are teleported into the user's inventory.

Silk Step

The user no longer tramples farmland and tilts Dripleaf.

Bouncy

The user can bounce.

Blindshot

The user is Blinded when drawing their bow, increases Arrow Damage by 150%.

Enthrallment

Passive mobs follow the user.

Restoration

Repairs the durability of armor and tools over time but is less durable.

Gaia's Blessing

Nearby plants grow faster.

Green Thumb

Consume durability to forcibly grow a plant.

Wall Strider

The user can climb any wall.

Fast Climber

Increases climbing speed by 50% per level.

Reputable

Increases villager reputation.

Ignition

Shoot TNT from the user's offhand.

Steadfast

Gain 100% Knockback Resistance when crouching.

Smartstop

Crouch to brake midair while flying.

Multitasking

The user can swing while holding up their shield.

Translucent

The user's shield is translucent to themselves.

Translocation

The user's arrows will teleport the user.

Ice Strider

Decreases the user's Ground Friction by 25% per level.

Aerodynamic

Decreases the user's Air Drag by 25% per level.

Curse of Sunburn

You burn under the sun.

Curse of Degeneracy

Nights become days, and days become nights.

Curse of Paranoia

You are going insane.

Curse of Detonation

There is a 1% chance for a container to explode when it is opened.

Curse of Misfortune

Decreases Luck by 1.

Curse of Gigantism

Increases the user's size by 15% per level, starting at 15%.

Curse of Dwarfism

Decreases the user's size by 15% per level, starting at 15%.

Curse of Fragility

Increases durability usage.

Curse of Enderphobia

Increases damage taken by Ender mobs by 25%.

Curse of Netherphobia

Increases damage taken by Nether mobs by 25%.

Curse of Entomophobia

Increases damage taken by Arthropods by 25%.

Curse of Hydrophobia

Constantly take damage while in water.

Curse of Acrophobia

Inflicts Nausea when at high altitudes and increases fall damage by 25%.

Curse of Gluttony

Inflicts Hunger.

Curse of Insomnia

You are unable to sleep.

Curse of Unathleticism

You are unable to run or swim.

Curse of Repulsion

Items are pushed away from you.

Curse of Inexperience

Decreases Experience Gain by 25% per level.

Curse of Sinking

You are unable to swim and will sink.

Curse of Carelessness

20% chance to void block drops per level.

Curse of Notoriety

Decreases villager reputation.

Curse of Infamy

You will be actively attacked by Passive and Neutral mobs.

Curse of Nyctalopia

You are unable to see well in dim light.

The Enchanted! - More Enchants Team

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