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Make the PVE more dynamic with mobs enchanted, that gain abilities in base of the enchant obtained.Make the PVE more dynamic with mobs enchanted, that gain abilities in base of the enchant obtained.

Description

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Enchanted Mobs data pack / mod, add mini-bosses. The mini bosses are enchanted vanilla's mobs.
You can see them in three level of enchantment (Common, Rare and Legendary).

The meaning of the project is add a dynamic PVE with mini-bosses with different and random abilities and random level of enchantment.

Mini-bosses:

Enchanted Zombie  

Enchantments:

  • Speed : He runs more faster. His data generic.movement.speed
    •  Common: Speed become 0.35;
    • Rare: Speed become 0.40;
    • Legendary: Speed become 0.45.
  • Resistance : He absorb damage. He gains the effect  Protection.
    • Common: Protection 1;
    • Rare: Protection 2;
    • Legendary: Protection 3.

  
Enchanted Creeper

Enchantments:
  • Speed : He runs faster.  He modify his data generic.movement.speed
    • Common: Speed become 0.30;
    • Rare: Speed become 0.35;
    • Legendary: Speed become 0.40.

  • Explosion : His explosion is bigger.  He modify his data  ExplosionRadius
    • Common: ExplosionRadius 4;
    • Rare: ExplosionRadius 6;
    • Legendary: ExplosionRadius 8.

 

Enchanted Spider

Enchantments:

  •  Bite : He deal more damage.  He modify his data  generic.attack_damage;
    • Common: Damage 4;
    • Rare: Damage 7;
    • Legendary: Damage 10.
  • Trapweb : He trap the enemy in cobweb and from the Rare he is faster. He modify his data  generic.movement.speed.
    • Common: Trap enemies in cobweb;
    • Rare: Trap enemies in cobweb and his speed become 0.4;
    • Legendary: Trap enemies in cobweb and his speed become 0.5.

  
Enchanted Skeleton

Enchantments:

  • Shotgun : His bow gains  Multishot and Power;
    • CommonMultishot:        
    • RareMultishot I and Power II
    • LegendaryMultishot I and Power IV.
  • Fireblast : His bow gains Flame and Punch.
    • Common: Flame I and Punch I;
    • Rare: Flame I and Punch II;
    • LegendaryFlame: I and Punch IV.

  
Enchanted Vindicator

Enchantments:

  • Spinning Axe: He spins his axe dealing 2 HP;
    • Common: Every 10s;
    • Rare: Every 7s;
    • Legendary: Every 5s.
  • Thorns : He deals damage when the players attack him.
    • Common: Deals 1 HP;
    • Rare: Deals 2 HP;
    • Legendary: Deals 3 HP.

  
Enchanted Evoker

Enchantments:

  • Vex Army : He summon randomly a number of vexs. They die after 7 s.
    • Common: Summon 1 vex;
    • Rare: Summons 2 vexes;
    • Legendary: Summons 3 vexes.
  • Fang Forest : He summon randomly fangs in circular range.
    • Common: Range size 2 blocks;
    • Rare: Range size 4 blocks radius;
    • Legendary: Rage size 6 blocks radius.

Website

If you have any questions, need assistance, or simply want to share your thoughts or feedback, feel free to reach out. We're always here to help and would love to hear from you – whether you're looking for answers, suggestions, or just want to let us know how we're doing.

 

Other links

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