Emoticons

Fancy player animations and emotes with bends

File Details

Emoticons 1.0

  • R
  • Jul 1, 2021
  • 1.96 MB
  • 54.3K
  • 1.12.2

File Name

emoticons-1.0-1.12.2-dist.jar

Supported Versions

  • 1.12.2

This update adds more emotes, morph emote system for props (requires Metamorph), a couple of tweaks, and handful of bug fixes.

Compatible with McLib 2.3 and optionally with Blockbuster 2.3 and Metamorph 1.2.7. It doesn't mean that future versions of McLib, Blockbuster and Metamorph would be incompatible, but older versions are most likely incompatible.

  • Added copy/paste context menu to pose editor (suggested by Tribble)
  • Added support for float (not only integer) x value keyframes
  • Added Tada!, Smug Dance, Nope and Ragdoll #3 emotes
  • Added morph emote system
  • Added 6 misc bones for emotes
  • Changed Disable non-emote animations option server side and syncable (suggested by SwilaPlasmark)
  • Fixed emotes not working through Blockbuster's sequencer morph
  • Fixed crash with emote action NPE (reported by Kamesuta)
  • Fixed wrong matrix transformation order, aka scaling skewing rotation (reported by zoombie)
  • Fixed user animation files not being updated instantly (requires log out and log in)
  • Fixed armor meshes being overridden in case user provided a custom mesh config (reported by Centryfuga)
  • Fixed 3D emoticons morphs having lines on the outer layer (reported by Chryfi)
  • Fixed outer layer offsets among all models (for exception of 3D model type) to be accurate to player models (reported by Yancie)
  • Fixed UV distortions for Simple+ models (reported by NyaNLI)